DegustatoR
Legend
So you're saying that even if i set SM3 mode manually it's still using SM2 shaders? Or it's using SM3 shader but with FX16 instead of FP16?Demirug said:It ignores invalid settings.
So you're saying that even if i set SM3 mode manually it's still using SM2 shaders? Or it's using SM3 shader but with FX16 instead of FP16?Demirug said:It ignores invalid settings.
I don't think there is even a fx16 , as blending is not supported with it.DegustatoR said:So you're saying that even if i set SM3 mode manually it's still using SM2 shaders? Or it's using SM3 shader but with FX16 instead of FP16?
Thanks, demi. Surely there's a workaround similar to that in 3DM06 (assuming either ATI or Ubi can be bothered to write it)?Demirug said:The SM3 Path in SC:CT needs FP Texture Filter. ATI doesn't support this.
fallguy said:Wow, the same trolling here, and on rage3d.
Pete said:Thanks, demi. Surely there's a workaround similar to that in 3DM06 (assuming either ATI or Ubi can be bothered to write it)?
Demirug said:Yes this can be patched but it depends on who is willing to spend "$ € Â¥ £ ₤ ₣ ₧".
Snyder said:Well, but this won't be necessary, because the next version of DX Tweaker surely will support FP filtering emulation, won't it?
Pete said:Apple740, what do you mean ATI doesn't support HDR in FC? I thought it just didn't support HDR+AA via an official patch, and that an earlier patch (1.2 or 1.3 or 1.33) included an update to accomodate ATI's SM3 spec for HDR.
That's what I was driving at.Demirug said:Yes this can be patched but it depends on who is willing to spend "$ € Â¥ £ ₤ ₣ ₧".
I'm really surprised I didn't pick up on that. Learn something new....Apple740" said:HDR only works (for Ati) in 1.4
Yup, I was quite surprised when I found out when I got the X1800 in my hands too - I hadn't installed the patch yet, and when I tried FarCry I thought to myself "Damn, this ATI HDR is no different than no HDR at all"Pete said:That's what I was driving at.
I'm really surprised I didn't pick up on that. Learn something new....