That's without Raytracing though. And in the future, you won't be able to turn RT off as it will be integrated deeply into the game itself.Good enough for a handheld. Seeing it do Spiderman that close to PS5, im not worried for current deck users.
However i’d wait for the next Deck too, if id be intrested in such a device, mostly for a better screen. The Decks lcd is like going with a iphone se.
Remember, RT adds a lot of render time to the CPU. I'm certain the Deck is not capable of running Spiderman with RT at 60 FPS like the PS5 even at crazy low res, which is an indiciation how future games current gen only games will perform. The game is super light on CPU and GPU without RT, so if you want to get an idea how current gen only games will perform you have to look at the RT mode as only that mode truly stresses the PS5 (though the PS5 offers very stable 60 FPS, so it likely runs way above 60 FPS unlocked)
If we have cross gen only games that run at 30 FPS in CPU limit on the PS5, the Steam Deck won't run it at all.
So yes, I am pretty confident the Steam Deck is in trouble when cross gen ends. The CPU is less than half of the performance of PS5, so even when a game runs at 60 FPS in CPU limit on PS5, running that game at 30 FPS would be a challenge for the Steam Deck.
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