Correct me if I am wrong here...
I understand that with static loops the driver unroles the shader code. With the performance of dynamic loops on X1K hardware would it make more sense to replace the static loop with a dynamic loop or is the static method still preferred?
I understand that with static loops the driver unroles the shader code. With the performance of dynamic loops on X1K hardware would it make more sense to replace the static loop with a dynamic loop or is the static method still preferred?
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