Starwars Galaxies(PS2,Xbox)

jvd said:
don't let ctehllis42 fool u. He does'nt have a clue to what he is talking about. Force sensitive was only activated on the in house test servers. Even on the beta test servers you couldn't get fs. You also can't get fs now. THey are still working on it . Like the rest of the game it will come in a patch later on .
That's another problem I have, they should have just waited to get the full game ready. If you buy the game expecting something (like I was) and it's IMPOSSIBLE because it isn't there, AND you are paying $150 to be able to play. So they patch it 6 months later, you payed $75 already for what you wanted which just now got there. Hmm...
 
yea thier thinking is that no one would have been able to get it for at least 3 months or so. I don't really care as this game is getting old real fast.
 
What happens if i go away for a week. Thats a huge fee to pay. 720 for a small harvestor.

Here's a fascinating tidbit. If you're going away for a week and you don't have the cash to cover a harvestor actually doing the harvesting... TURN IT OFF! Pay nothing. You also get nothing, but hey you have to put in to get out.

Meanwhile, you could also just spend an afternoon immediately previous getting enough to feed it for a full week's worth of harvesting and upkeep it in advance. Or heck, you could just let the thing start to deteriorate and get diminishing returns--and have to get a new harvester later on--but you'll still get SOMEthing. You have options--use them.

don't let ctehllis42 fool u. He does'nt have a clue to what he is talking about. Force sensitive was only activated on the in house test servers. Even on the beta test servers you couldn't get fs. You also can't get fs now. THey are still working on it . Like the rest of the game it will come in a patch later on .

Or perhaps if you read the forums you would have seen where there was an official announcement that stated FS-code was IN beta (I'm not sure exactly at what stage) and that no one opened their slot by that method. They have also stated that FS is operational NOW, and what they are still "working on" is Dark Jedi.
You can, of course, believe that the developers are ACTIVELY LYING about this, but that's up to you. Meanwhile, how in hell would you know, eh? ;)

But read the post or read the FAQ to answer questions to your satisfaction.[/url]
 
Trust me i read the forum every day. I know what i'm talking about. Holo himself has said there were never any fs slots in beta. Only the closed test server.
 
I'm with you JVD this game bored the hell out of me, I went along the same path as you in beta and I have 2 other computers surrounding me to browse forums and such and was still bored to death! Harvesting was a pain, like I said before not worth paying for.
 
vrecan said:
I'm with you JVD this game bored the hell out of me, I went along the same path as you in beta and I have 2 other computers surrounding me to browse forums and such and was still bored to death! Harvesting was a pain, like I said before not worth paying for.

I spent most of my time watching movies and then clicking sit down and then when my blue bar went back up i'd click the survery button. That basicly made up my day. At least in uo i'd be able to sell my crapy weapons to a vendor and make money.
 
Excepting that a post at the end of beta said it WAS in--not just in the test server. I don't think a time period was mentioned (though I've heard "at least three weeks" being bandied about) so there could indeed be shiftyness going on. <sigh> I wish the old posts had been moved not wiped, or I'd be able to find my reference source...

At any rate, the current information DIRECTLY disputes your other statement which is that "you also cant get fs now" which is only true of they are BLATANTLY lying. Only Dark Jedi are mentioned as not having implementation right now and coming in future patches. Kind of a big thing to gloss over, ne? ;)

<sigh> Annoying that I can't find the post I read, though. I wish they'd re-archived elsewhere rather than message-wiped their whole forums.
 
I hav never seen a post in the beta forums saying fs was in beta. mabye just mabye the last week.... but i doubt it . Also holo said it will be put into a patch. Since they still didn't know how they wanted to handle perma death.
 
Force Senstivity isnt needed yet, people keep thinking they will get it in the first six month and NOONE WILL, they have said over and over, even with it in, it will take at least a year to become force sensitive.. its a dirty little secret...


as for harvesters, you do NOT need them until you are at least Eng III, as I said, when you hit Eng III you can make you own. you need to build a furniture crafting device to make them, you can them make two types, I forget the other, one is mineral. So the cost of harvesters? ZERO credits.. I made two last night.. the income from making them? HUGE..
if you are under Eng III, I suggest going out and finding a LOT of wood(flora)... and just sit down and make wooden staffs over and over, destroy them when they are done, they dont sell well, if you do have a lot of metals and fiberplasts, make the battle staff...
the wooden staff gives you about 30 eng exp each, and the battle staff about 80.. I tend to think wooden is the best way to go being it only needs one resource.

for people under Eng III..
the trick is to make a macro, call it Sample or Harvest or whatever you want. what I did was take a stopwatch, I timed exactly how long it took from the moment I start sampling , let it go through getting tired, standing up and resting to the moment my energy was full again... it took my character about 13.5 minutes, so I turned that into seconds which came out to 810.

the pause command in the game, will wait however many seconds you tell it before doing the next command, so basically with my macro, it starts harvest, waits 810 seconds, and then starts to harvest again.. you can decide for yourself how long you are going to leave your computer, and dont put too many sample commands on if you dont plan on leaving it too long before you want to play again, once you put in this command, it will not stop until either you log off, or its done. You also will want to disable auto AFK in the AFK section of the options menu.

the macro script is

/sample;/pause 10;/sample;/pause 810;/sample

that will sample 3 times in a row, you can extend it, I am sure you see the pattern.. that is really handy, I dont get to play as much as I would like, so when I have to go out, I just leave it sampling for the entire time I am gone, and I am never out of resources.

I am sure most of you know this, but if you dont, when you find a good rich area of a certain resource, go into your datapad and change the name of the survey waypoint and it will save it peromantly.. I have a waypoint for all the best places to get all the resources I need, I just made my first harvester last night, but did not have time to place it yet.
 
mabye you didn't hear me . I'm already a driod engineer. I knew exactly what to do to bring my char up. Point is unless your a hardcore player and play every day and do missions to raise the money you can't have harvesters. Unless you get lucky and someone bought some of your wares off the barzarr.
 
one mission a day will pay for two days of Harvester time(unless your on Rori)..
you dont have to get lucky to sell things on the Bazaar, you just have to make something people buy, Harvesters sell like hotcakes, and get a LOT of money.

even a CDEF pistol will sell if you name it wisely...

rule of thumb, newbies are stupid, do not feel bad preying on them
make a rifle, name it "HellFury Deathbringer" or some other lame name like that.. every 13 year old Juggalo who steps on will be paying any amount of money for that....

I sold so many CDEF Rifles for 500-1000 creds its not even funny.
 
CaptainHowdy said:
one mission a day will pay for two days of Harvester time(unless your on Rori)..
you dont have to get lucky to sell things on the Bazaar, you just have to make something people buy, Harvesters sell like hotcakes, and get a LOT of money.

even a CDEF pistol will sell if you name it wisely...

rule of thumb, newbies are stupid, do not feel bad preying on them
make a rifle, name it "HellFury Deathbringer" or some other lame name like that.. every 13 year old Juggalo who steps on will be paying any amount of money for that....

I sold so many CDEF Rifles for 500-1000 creds its not even funny.


I shouldn't need to rip off people while playing a game that should be fun .
 
then make harvesters.. beat everyone elses price and you will make a killing.. being an artisan is about knowing what people want, its a business world for christs sake, if you cant compete, be something else.

I always make a killing, just use your brains, if you see novice medics, offer to make them stimpacks for money, on a holiday, make as many fireworks as you can, and put them on instant pay auction at a price lower than anyone elses.. I made 6000 creds off fireworks, I posted them on July 3rd, did not play the 4th, came back and I was loaded.

If surveying, collecting and building is not for you, than I seriously have to say, be something else that is, that is the point of it all..
if action is what you want, be a brawler or a Scout, move up to bounty hunter.. join a faction and participate in the wars.

the other point to the game is to get with groups and do missions.. and you dont stick with local terminal missions, go find bigger better missions.. Jabba the Huts missions pay enough money to run all your collectors for a month
 
CaptainHowdy said:
then make harvesters.. beat everyone elses price and you will make a killing.. being an artisan is about knowing what people want, its a business world for christs sake, if you cant compete, be something else.

I always make a killing, just use your brains, if you see novice medics, offer to make them stimpacks for money, on a holiday, make as many fireworks as you can, and put them on instant pay auction at a price lower than anyone elses.. I made 6000 creds off fireworks, I posted them on July 3rd, did not play the 4th, came back and I was loaded.

If surveying, collecting and building is not for you, than I seriously have to say, be something else that is, that is the point of it all..
if action is what you want, be a brawler or a Scout, move up to bounty hunter.. join a faction and participate in the wars.

the other point to the game is to get with groups and do missions.. and you dont stick with local terminal missions, go find bigger better missions.. Jabba the Huts missions pay enough money to run all your collectors for a month

My god this is getting pathitic . Don't tell me what to expect or how to play a game. I play the game far less than you do . mabye its because i have a life or mabye you just have a slump in yours right now. Point of the matter is , as a casual gamer (this is what this game was allways meant to be for) this game falls for short of even playable. The goal was to make this game so casual players would advance just as quickly as the power gamer. This is far from the case. This is only going to become more aparent as the game ages. For the love of god you could see it happening in beta. If you started at the end of beta and knew no one as a crafter you'd stumble and fail only able to make cdef rifles. Sony failed and i don't know if any amount of patching can save this . Also i wanted this game to succed more than anyone else here but if the game smells and looks like crap than it is.
 
"this is what this game was allways meant to be for)"


that statement alone just showed the world what an ignorant you are..
how the hell does an MMORPG with a $15 a month fee,that will take years and years of play, even be considered as a game for the "Casual Gamer"

I am no telling you how to play, but your gripes are over stupid things that are not true,mainly based on lack of knowledge, you bitched that you had to "Buy a Harvester", but you DIDNT HAVE TO BUY IT... you bitch about measly upkeep of it, which tells me you are doing nothing to make money.. Artisans have the least money worries of anyone in the game, I get enough in two hours of play to pay harvestor fees.. and thats without trying(thats getting 100 credit tips for training someone, which takes a whole 5 second of your time).. I mean, you dont even have to worry about energy at this point, until they tweak it out, they left it so you only have to get the harvester started.

And just because I have a better knowledge of the game, dont sit there and act like I play it all the time, I just said I leave it running while I am gone and let it to all the tasks I want it to do while i am out... which is often, I have not even spent a total of 10 hours playing this game since it came out.. I just took the time to learn a bit about it and where I want to go with it.
 
jvd said:
The goal was to make this game so casual players would advance just as quickly as the power gamer.

Popular misconception, but ultimately untrue. The goal was to make the game friendlier to casual players and more accessable to casual players, which it succeeds in doing by a longshot. Not only are there professions that are highly social, but others that are easy to step into and feel useful and productive from the get-go. There are no grouping restrictions and no experience penalties for pulling more players in, and no differences anywhere near the scale of newbies in other MMORPGs between new players and experienced players. In a short time you can pick up some experience, grab a much more decent weapon (probably at competitive prices, what with all the crafting competition out there) and be smiling at the sizable chunks of damage you can deliver even to tough enemies, even if the guy next to you is doing a lot more.

There is no way to MAKE a game in which there is advancement so that "casual players would advance just as quickly as the power gamer" without bending the laws of time and space. "Power gamer" tends to suggest someone who plays a LOT, and someone whose mindset is tuned to getting the most out of the game as possible; "casual games" do not have as much time to spend on games, and/or don't share the same intensity--and typically don't seek out others for mutual benefit as much as power gamers will. (Or if they do, they do for different reasons, such as RP.) Take a console RPG of some sort, and let's say it takes about 40 hours to complete it. To the "power gamer" who could be spending 8+ hours a day in the game they'll have it done in a few days, while the one who only spends 2-or-so hours playing a game a day will take weeks. Even if both players take EXACTLY the same in-game time to get to the end, the difference in real-life time--in gaming lifestyle time--is pretty huge. By the time a casual gamer has finished the game, the power-gamer could have gotten to twice the level, unlocked every secret in the game, killed everything they possibly could, played through to every ending, and then gone on to the next game and done the same with it.

An almost universal mantra in gaming is "you play more, you get more" and it holds up for almost any hobby, job... heck, any ACTIVITY. You devote more time to exercise, you lose more weight and build up more strength and endurance. You spend more time skiing and you--SHOCK OF SHOCKS--get better at skiing. Those that do activities on a casual basis progress slower, whatever it is they're doing. (Barring huge innate talent discrepencies here.) Does this mean they're having proportionally less enjoyment? Should they just be JEALOUS of those who devote more of their lives to it, or curse the gods that it's not fair? :p

SWG succeeds in that it offers a broader playstyle than other MMORPGs, and it doesn't have to force you down one (or limited) path(s) to achieve the objectives you want. For instance, technically in EQ you COULD get you crafting skill to complete mastery at level 1. But as a new player how do you get the platinum to fund it? How can you kill the creatures to acquire parts you might need? How can you get to the level required to cast the spells necessary to craft many items? Answer: killing a LOT of stuff. (Other answer, but really hard to act on until you've been somewhere for a LONG while: REALLY generous friends.) In AO all skills were attached to level which were achieved by... what else? Killing stuff. E&B tried to break the mold somewhat by giving different forms of experience to acquire, but it was not diverse enough, and one form was ultimately "neat" but pointless, as Exploration experience can run out and doesn't help one appreciably overall anyway. You're still forced down the "trade stuff/make stuff" line or the "kill stuff" line, and the interaction between people as PEOPLE is pretty much strictly business.

SWG, meanwhile, offers many more lifestyles than one would find in a MMORPG, and has both advancement and USE for them within the game world, rather that feeling like a turkey bone tossed to the roleplayers. As a "casual player" it's basically your job to pursue what you'll enjoy, and adopt your style of play to what's most fitting towards your objectives--and in a game like SWG there are usually LOTS of ways to head towards certain objectives, and different ways to enjoy playing while you do so. You can focus your efforts down one or two specific directions to try to squeeze out what you want fastest, or you can "go with the flow" and advance just about EVERYthing to see what you can make work. You can play a highly self-sufficient character, or interact with others to cover your gaps so you can concentrate more in directions you want. But in a game with advancement--and MMORPGs are DESIGNED to have a ton of advancement possibilities--there is no possible way for a casual player to expect they'll move side-by-side with those players devoting much more attention and much, MUCH more time than them to the game. Certain professions are certainly less conducive to a casual lifestyle than others, but this does not mean the game is faulty nor that pursuit of it would be ultimately worthless, but it does QUICKLY let you know what's involved, and if one cannot handle the pace, one has to either change tactics, adopt a style that befits their pace, or switch tracks completely.

But so far, jvd, you've mentioned nothing huge. Once you know the game it's trivial to support one harvester, and if you're focused on it you can support a number even on two playing hours a day. And frankly, I have trouble seeing how people who only ever have two hours a day would even seek OUT a MMORPG, except those mainly wanting to use it as a visual chatter with more interesting RP, and other ways to spend their time should they wish--and as THAT goes SWG nets you a lot more than the other games! :D For someone really wanting to be a crafter, and to get there fast and be competitive with ALL the other players...? Well, let me ask you this--do you see a store with one owner (who's not so interested in the intricacies of his business) that's only open a few hours a day succeeding better than one run by someone who's highly envolved each and every day, seeks out deals and opportunities with many other businessmen, and keeps abreadst of the commodities market to work it to his advantage? Crafting is a "job" in most MMORPGs, and in SWG it is interesting (to a point for most people, at which point it becomes repetitive) and useful, and also very intricate and interdependant. It's almost trivial to upkeep as a hobby--increasing it now and then when you're wanting to--but if you want to make a LIVING out of it, and feel you should be competining with other people who've made that their LIFESTYLE, then you certainly can't be casual about it.

Now is SWG perfect in its handling so far? Certainly not. There definitely need to be alternate missions (from terminals) that are easy to grab and accomplish depending on your profession ("gig" missions for performers, crafting/delivery missions for artisans, perhaps "resource hunting" missions for the explorer/not-so-combative types...) and player-created missions will also help the community work together better (when they can be instituted in non-horrifically-explitable fashion). Hopefully given time the market will balance itself out better, exploting won't be as prevalant nor as glaring, comminuties will build up, new professions and capabilities will be added and players will spread out among them... It certainly has its faults--some of them a bit painful right now--but all MMORPGs are works in progress. Anyone joining one expecting perfection and a game designed for THEM in exactly the way THEY wanted is deluding themselves.

In the meanwhile, unlike most other MMORPGs, one is not playing to get levels to kill huge things. Or playing to get levels to kill each other. (Though amusingly the PvP is SWG seems to be interesting, and as amusingly really enjoyed right now by one of my HARDCORE PvP friends, and he was basically down on everything about SWG for years and pretty much dislikes the universe. But he loves the game. o_O Strange... But good, seeing as how we're finally able to get ALL my friends playing the same MMORPG at the same time. ^_^ ) SWG has always been more about world-building, and world interaction, and sheer breadth of play--which it delivers. You are not FORCED to do anything but what you want to to increase in what you want to (though there are many ways that covering more skills yourself will help you along better), though not all paths net you the same advantages. It also even now offers a lot of depth to go along with the breadth of gameplay, though I'll be the first to admit that it will not have NEARLY enough for certain types of "hardcore" players. (Some may beat their heads into the PvP system until they keyboard falls to dust, and some may go wholesale combat until they quickly master abilities and take down the biggest prey they can find offhand and run out of room to advance and end up giving up and going back to old games. Some may return when more of THEIR content comes in, and some may not. *shrugs* ) Meanwhile, we already have a good look at what's to come in the first year, and if it's not enough to keep players intrigued or they run out of things they want to do, then it ceases to be the game for THEM. Of course you can't satisfy hundreds of thousands...

Basically, if the game isn't offering what YOU want out of the game, by all means drop it, but also drop thinking that a game is BAD because it doesn't offer what you want. It sounds rather like you just don't care for the gameplay and have unrealistic expectations about what you SHOULD be able to do with one of the MANY things one is able to do, and you don't feel like adjusting your playstyle to something more managable. And if you're complaining mainly from an extremely casual stance (and a max of two hours a day with no real alterations is extremely casual), then you either pick up what you CAN play, or you deal with the pacing you want to adopt.

And remember, it's still going to take you weeks and weeks to finish that RPG you just picked up. ;)
 
what i said came from posts of holo lead designer. Factorys till nerfed were meant to make it so if you played 8 hours a day or two hours a day everyone can still craft 24 hours in the day. They nerfed it so now grinding (aka powergamers) will come out on top. Look i was beta testing from almost the begining i watched it go from a wonderous idea to a flawed finished product. If you enjoy it go out and pay for it. I wont . I think that ends this discusion .
 
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