Star Wars: Knights of the Old Republic

I certianly understand swg . Kotor though lets me get my yahoos off by being a jedi knight that can also go bad. Stwg lets you live as the char that don't get all the fame. You can be a bounty hunter , you can be a smuggler . So they are really for two diffrent things. To me kotor is an extension of jedi knights .
 
ROFL! This is hillarious. You'll defend every facet of this game with every excuse in the book. My friend enjoys the game. His CS buddies enjoy the game. They use voice chat in order to communicate easier (the voice chat also adds more entertainment to an otherwise slow-paced game). Using voice chat doesn't nullify the fact that they can still type to whoever the hell they want. One time they were out hunting various creatures and a bunch of random people started showing up. These people joined in and there was plenty of typing going on.

It's sad that you're trying to dictate other people's experiences by how you feel the game should be played. Then you have the nerve to say they don't understand it. Come on, give it a rest already Captain.
 
whats even sadder, that your entire voicechat fetish, is because you know the Xbox version is gonna suck nads because of is voicechat only approach, which is why your preparing already acting like it serves some time of extra purpose.
 
CaptainHowdy said:
whats even sadder, that your entire voicechat fetish, is because you know the Xbox version is gonna suck nads because of is voicechat only approach, which is why your preparing already acting like it serves some time of extra purpose.

I doubt this game will even work on the xbox. That hardrive is going to fill upquickly with patchs .
 
CaptainHowdy said:
whats even sadder, that your entire voicechat fetish, is because you know the Xbox version is gonna suck nads because of is voicechat only approach, which is why your preparing already acting like it serves some time of extra purpose.
Do you have some kind of comprehension problem? First of all, the game isn't even coming out for Xbox since it was essentially cancelled. Second, the Xbox has NOTHING TO DO WITH IT.

I went over to my friend's house to check the game out. He enjoys it and so do his other buddies who are playing the game. I see that he's using voice chat with these buddies as well. I could see that it added entertainment to the slow-paced feel of the game. I could also see it working to facilitate whatever they wanted to do in a much more timely fashion. This is something THEY'RE having fun with and using to their advantage. However, you instantly trash this based on how YOU feel the game should be played. You're trying to dictate their experience with the game based on what YOU think the experience should be. Now that is truly pathetic.

What's even more pathetic is your reply. You can't reply with something meaningful because you know you've been caught so you turn the spotlight on me and change the subject to something entirely unrelated. Come on man... grow up :rolleyes:
 
I will not allow this. If i was here tonight instead of the concert this would have been gone right away. I'm sorry to the rest of the users that sonic and I weren't here to delete this before.
 
a bit offtopic :LOL:
BioWare and LucasArts are proud to announce that the Xbox version of Star Wars: Knights of the Old Republic has GONE GOLD!

The game will be available starting on July 16th at retailers across the United States and Canada.

Game on!

Casey Hudson ~ BioWare Corp
Mike Gallo ~ LucasArts
 
BirdMadBoy said:
a bit offtopic :LOL:
BioWare and LucasArts are proud to announce that the Xbox version of Star Wars: Knights of the Old Republic has GONE GOLD!

The game will be available starting on July 16th at retailers across the United States and Canada.

Game on!

Casey Hudson ~ BioWare Corp
Mike Gallo ~ LucasArts
yey
 
One of the GMR editors, James "Milkman" Mielke, made a post about KOTOR on the GMR boards at gamers.com, here is what he had to say;


Milkman said:
Best RPG ever? Maybe. All I know is that while I type this message, it's calling me back to my Xbox. Here I come, baby!

Milkman said:
Ok, since I just got back from eating a yummy meal, I am no longer shaking with hunger, and am able to type coherently. Consider that I know my way around a Final Fantasy game or two. IMO, the FF formula has gotten increasingly stale (new hero, new ways of calling summons summons, slightly new battle system, etc.). There's no discounting the high quality of Final Fantasy games, but are they all that much fun? Or just wondrous to experience?

Star Wars: Knights of the Old Republic is wondrous AND fun. KOTOR is, among other things:

1) Huge.

You aren't even a Jedi for the first ten hours or so, because you've been trying to rescue Bastilla, a Jedi warrior who's been captured. By completing all the side quests (you gain experience for talking to people) you become strong by leveling up. Since there's no time limit, it behooves you to embark on all the side quests, and in doing so, adds valuable allies to your party, and enables you to discover key weapons and armor that you wouldn't have found if you hadn't taken those quests.

Plus, once you've gotten through about 20% of the game, you then discover that you must travel to at least four new worlds. HUGE.

2) It's never boring.

Unlike many RPGs where the standard fetch quests make you feel like somebody's messenger boy, all the side quests (even settling a Romeo and Juliet-like war between two families) in KOTOR are enjoyable and worth doing just for the experience, not just the experience points.

3) Battle system rocks.

It's not quite real-time, it's not quite turn-based. It's somewhere inbetween. You choose your own actions, and can "stock" a sequence of actions (such as perform a regular attack, powerful attack, throw grenade, and then heal, in that order), leaving you free to cycle to one of your main character's two available allies to use their particular skills as well. If you choose to let them handle themselves, you can also program their strategies, such as setting Bastilla the Jedi to use Jedi skills (speed up, heal, push-back attack) until her Force points deplete. You can also have droids or warriors use their best abilities (grenadier, droid attack, etc.) to support you in battles.

4) Customization is king.

Being able to see, on the real in-game model, the outfits you assign to them, as well as the weapons and accessories, KOTOR takes on a very Diablo II-like style (or if you prefer, Neverwinter Nights) feel. Assigning items to different body parts is made easy thanks to the largely visual equip screen. You can also upgrade specifica armors and weapons, and even enhance your lightsaber with different crystals.

5) Branching paths.

Obviously, it's up to you whether you choose the light side or the dark side, but it is in your actions and deeds that determines this path. A staggering amount of conversations take place, and almost all of them have meaning.

Unlike Final Fantasy, where NPCs (non-player characters) usually have one or two trite lines of inconsequential hoo-ha to say, in KOTOR you actually have conversations. Sure there are a lot of NPCs with nothing to really add to your experience, but that ratio is kept slim compared to the amount of people who do. Since you get experience for furthering the story, it's in your best interest in both the experience gaining sense and the information-gathering sense to be as verbose as possible. There's a payoff there that most other RPGS simply don't have. The fact that the script is unbelievably well-written helps things. To be quite honest, KOTOR has some of the wittiest dialogue I've ever seen in an RPG.

And since I'm 32 years old, I can say that I've seen 'em all. Oh, and I'm currently playing my way towards the Dark side, and let me just say that the options in the dialogue become a lot funnier when you're evil. Fortunately, since the game was designed this way, you're not quite penalized for playing towards the Dark side. Your companions remain unaware of your leanings except by noting how impatient you seem, or how much danger you're in of being persuaded by the Dark side.

As soon as I'm done with the game as a Dark side-type, I'll play through again as a goody two shoes. While a couple things could make the experience a little smoother (interface things, mostly), it's nothing worth griping over, which leads me back to my original point:

Best. RPG. Ever?

Maybe.


edit-forgot, GMR gave it a perfect score in the upcoming September issue
 
Perfect score :oops:

Seems like Xbox got another killer app on the way. FPS was always Xboxor's territory, now with KOTOR getting a SUPERB score, and Sudeki + Fable getting SUPERB previews, MS might just wrap up the RPG genre.

A console RPG rev-o-lu-tion is on da way, my fellow console gamers. :oops: :oops: :oops:
 
while I agree that KOTOR and FAble(especially) look interesting how does it constitute an RPG revolution? we haven't had many of those for a long time.

if you are talking customisability then wouldn't that be evolutionary more than anything else (and lets face it JRPG's are pretty stangnent right now).

A console RPG rev-o-lu-tion is on da way, my fellow console gamers.

oookay.... :D
 
KOTOR, Fable and Sudeki are all very distinctive playing RPGs. Nice ya for variety! FFs/JRPGs were nice, until we get to 10th 20th editions. I agree most JRPGs are getting stagnant. We play one, we play em all, cept for the story.

Ya hope for another uplift in another genre by MS flagship console. Xbox is getting hotter by the day i tell ya, as expected predicted! :LOL: :oops:
 
KOTOR, Fable and Sudeki are all very distinctive playing RPGs. Nice ya for variety! FFs/JRPGs were nice, until we get to 10th 20th editions. I agree most JRPGs are getting stagnant. We play one, we play em all, cept for the story.

while I haven't yet tried out KOTOR, I don't thinkn Sedeki will drastically diverge from the norm(fine turn and nothing sums up my epectations for the title, oh and breasts 8) ). Fable however is the real killer which I'm sure everyones interested in.

as for JRPGS, 'play one play them all' might as well apply to sports games as well. I don't see this as the main problem as they become less RPG focused and more Novelised.
the illusion of freedom however has been tossed aside and really for future titles I don't see how we can classify them under 'RPG' catorgory any longer.



Ya hope for another uplift in another genre by MS flagship console. Xbox is getting hotter by the day i tell ya, as expected predicted!

nah it's just merging PC genres and implementations into the console space, variety is all good.
 
oh what did I miss? was captain banned? lemme guess, you cornered him in a argument and he started swearing and cussing?
 
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