DeathKnight said:
SOE left so many features out in order to get the game to market as quick as possible. These features are going to be implemented in staggered patches as time goes on though.
"So many," of course, being basically mounts and advanced city structures/functions, both more late-game features that they're trying to do RIGHT, rather than just make sure they "exist". (I hardly count Dark Jedi, since it will probably take a LONG time before people can open their Force Sensitive slots, and even longer before they can keep 'em alive long enough to become a knight and actually TURN dark.
Meanwhile they basically just have to determine what their role is to be in the universe and how to keep them balanced, rather than have them turn into uber griefing machines.)
They're focusing mainly on the stability problems right now, but I don't forsee them lasting too much longer, and we'll probably get some extra decent content (since they're trying to do the AC-style "monthly story" events, they'll likely have fresh adds and presents to bring in as well) and the mount/vehicle system pretty shortly, since it's the foundation of their space expansion anyway. Player cities I'd MUCH rather see them spend the proper time on to make sure it can come out right. Meanwhile the housing system is already pretty cool and robust, and people can pack up and move the moment they have to anyway, so it shouldn't cause them problems anyway.
Actually, I'm remembering the third major thing, which is player missions, which I hope comes out first. They need to fill out the missions a bit more, especially for the non-combative classes, so they have reasonable options for cash-acquisition outside of tips or having to sell their merchandise. Player-created missions I'd love to see as well, but will be fine with the lack thereof until they are SURE it can't be 'sploited.
Meanwhile, the game is starting out rather huge, and offering a LOT more breadth and unique character than the other mainstream MMORPGs are to each other, so unless you're a brutally single-minded player you're unlikely to run out of things to do before they put in more anyway.
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MY personal issue comes from what seems to have been shifty marketting during early statements, since it seemed like everyone was supposed to be able to start off very-much advanced, spread out how they want, and would go from there. The whole "you have enough points to do X, Y, Z when you start!" deal. Technically you DO have all the points, but since you can't access them until you acquire experience and train... Still a lot of treadmilling to do.
But ah well. At the moment, that seems to be what the MMORPGs are about--personal advancement--and without a long struggle for players TO get some personal triumph from, they'd likely lose people to disinterest quickly. You're never as "n00b" as a level 1 EQ character, though, and you never get as "uber" as all the games are wont to do as well, so I appreciate the scaling more--even if it's STILL a long climb. ^_^;;