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People claimed here with falsely that the game is only published when they enable all ~100 Star Systems.
Can anybody be that big a fan, seriously how long beforeso maybe he's just a Really (really!) Big Fan
no they didnt, people claimed the game is only complete when they enable all ~100 Star Systems and all other promised features. The only person as far as I can tell that have made false claims is you...People claimed here with falsely that the game is only published when they enable all ~100 Star Systems.
No, they aren't releasing shit (save for the pitiful PTU and other "modules"). They are selling a pipe dream and making bank on it.So they are releasing an incomplete game
So they are releasing an incomplete game
This is disingenuous. Would you say Fallout 4 is not a complete game? I sure wouldn't.Just like pretty much every MMO in existence. Or Warframe. Or every game in existence with DLC. Or even many games without DLC that receive content updates (new maps, quests, characters, etc.) after release.
Or is your point that most games released nowadays are incomplete?
Regards,
SB
This is disingenuous. Would you say Fallout 4 is not a complete game? I sure wouldn't.
The fact that the game will supposedly continue to get new content and patches after release is absolutely expected (and good!) these days, especially in an MMO like Star Citizen. That doesn't mean that every MMO or game with DLC in existence is not a "complete" game until the last piece of DLC and the last ever patch has been released. That's a ridiculous argument.
Therein lies the problem. He will continue to rake in millions of dollars for at least the next few years, and until that stops I guarantee we will not see a true Gold release of Star Citizen. His mind will continue to explode. It could go on for decades with folks like Jupiter behind it. (no offense meant to Jupiter, I have no personal issues with you and I actually enjoy checking the new stuff out in your posts).Hence, at best, I expect something similar (amazing game after a LONG development cycle). Only with a longer development cycle than anything he's previously done because he actually continues to get funding to expand on his dreams.
He's always had big dreams (why he clashed with Origin at the end and left to make his own company). But up until now, he hasn't had the independent financing to realize his dreams. He now has that funding, and you can bet he's going to spend every single dime he can to realize those dreams. Which means, it's going to take LONG time to finish.
Assuming his dreams don't continue to grow...
I don't really understand your argument. Anyone funding a kickstarter should go in with the expectation that the project will never be released? Is this a joke post?
Therein lies the problem. He will continue to rake in millions of dollars for at least the next few years, and until that stops I guarantee we will not see a true Gold release of Star Citizen. His mind will continue to explode. It could go on for decades with folks like Jupiter behind it. (no offense meant to Jupiter, I have no personal issues with you and I actually enjoy checking the new stuff out in your posts).
If I were in charge of making a game I'd be exactly like Mr. Roberts. I would constantly think of cool new stuff and demand that it be put into my game. So I would make a terrible "chairman". There are very good reasons that features get locked down early in the development process (so the developers can actually make the game). At this point literally years past the stated release date for Star Citizen they still don't have a clear idea of what it is exactly that they are making. Almost everything is super vague and in flux. Make a good game (or a game period) this does not.
The real problem with Star Citizen is simple. They can't make the gameplay right. Mouse is still way over powered and joysticks are worthless in the game.
They made a whole video telling us that we were wrong , that controls were perfect and that someone using just a mouse should beat someone using a hotas.
That goes against being the Best Damn Space Sim ever.
I get the impression the game is going after the Freelancer / MMORPG dudes mostly anyway. They like games that use the mouse.
For that matter, all of the Wing Commander games had simplistic mechanics that worked fine with a mouse.
You should look at House of the Dying Sun (made by an ex bungie dev and several members of the freespace 2 open community)Squadron 42 is supposed to start that off. But who knows when that'll actually come out.