Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

Discussion in 'PC Gaming' started by green.pixel, Oct 8, 2012.

  1. hoom

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    An hour of tedious fucking around to setup, 5mins of boring pew pew pew :neutral:
    Props to the guy for being good at making cinematic shots though.
     
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  2. Jupiter

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    1. This is the first bigger and playable military ship
    2. The Hammerhead is made as an anti-fighter but not to battle against other large ships.
    3. He had mostly the standard armament, which is mainly intended for smaller ships. Because of the many same weapons the effects look more monotonous.
    4. Bad tactics and communication
    5. In 3.4 the ships will become slower
    6. What should one also be able to do in a turret?
    7. New and advanced shield effects (planned) can make it look more existing

    Of course CIG has still to improve the fight, especially for big ships. Fights will probably get more easily with the changes of the flight model (3.4). Otherwise they have to make visual changes. Shields should signal how good the condition is depending on color, effect etc. Projectile hits etc. should cause more appealing effects on shields and armour. But it shouldn't be too colourful and comic-like either. Then the explosion of a big spaceship should be announced and they should also be epic to look at. That alone would improve a lot.

    I tested some Arena Commander and as far as combat is concerned Star Citizen is at the moment one of the least pay to win games I know. The gap between players could not be bigger. This is so abnormal most people cannot even imagine it. There are pilots who play alone and with weaker ships against 10 enemies with better ships and they still leave the match with 40/3. If this stays Star Citizen is going to be a splatterparty for most but not one of the beautifull kind.
     
    #1422 Jupiter, Nov 5, 2018
    Last edited: Nov 5, 2018
  3. DieH@rd

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    3.3.5 has entered closed test.
     
  4. Jupiter

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    I know ;)



    (the Freelancer changed a bit as well. See 6:43)

    Since 3.3 this game feels better than ever. Sure there may be many bugs but it is playable. Slowly it becomes suitable for the masses. Since the weekend there is been a Server problem which may be fixed today.


    Telemetry page: https://robertsspaceindustries.com/telemetry

    Current minimum system requirements:
    -GTX 1060 with 6Gb VRAM
    -FX 8350 Eight-Core Prozessor
    -16 GB
    -SSD

    Current recommended system requirements:
    -GTX 1080
    -Ryzen 7 1800X Eight-Core Prozessor
    -16 GB
    -SSD
     
    #1424 Jupiter, Nov 12, 2018
    Last edited: Nov 12, 2018
  5. Jupiter

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    First PTU wave can test it now

    Lorville
    [​IMG]

    Lorville.jpg

    3.3.5 Lorville city map
    Lorville plan.jpg

    Hurston
    biom.jpg

    Hurston.jpg

    Hurston 3.jpg


    Earlier I saw a fleet of Hammerheads landing outside the gates of the city. Seeing a fleet of capital and combat ships landing at the same time was one of the most impressive sightings I have seen in this game. Especially since it wasn't scripted by the game. I explored a little outside and then, from nowhere, many ships with players came slowly from the sky (about 13 ships in total ~ 3xHammerheads, 1xStarfarer Gemini, 1xConstellation, 3xHornets, 2x Gladius, 1xVanguard, 1xAvenger, 1xProspector). And from two of the Hammerhead spaceships came players with ground and hover vehicles.

    Hammerheads.jpg

    Hammerheads 2.jpg
     
    #1425 Jupiter, Nov 13, 2018
    Last edited: Nov 13, 2018
  6. eastmen

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    how's performance. I'm downloading it now but won't play it till tonight. I'm hoping at 4k i'm closer to a steady 40-45fps than the current 25-35fps in 3.3
     
  7. Jupiter

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    I don't think there will be much of an improvement in terms of performance over the just released Alpha 3.3 (last week Friday). From 3.2.2 to 3.3 the performance improved by about 80 % in FullHD. This currently allows 60fps for many players in most areas except Levski and Lorville. In UHD I wouldn't expect 40fps at all in this game. Especially not in Lorville. There is still a lot to be optimized and thats also listed in the roadmap.

    _

    Faceware is actually immersive for the game. It works with every camera (better are cameras with more Hz and which recognize the players head/face well in the dark).


    _

    CitizenCon presentations
    https://www.youtube.com/playlist?list=PLVct2QDhDrB1ApidyeF6MplDOdDI3m-l3

    Topics:
    CitizenCon 2948 - Keynote
    CitizenCon 2948 - Road to Release
    CitizenCon 2948 - Panel: By Design
    CitizenCon 2948 - Panel: The Principles of Flight
    CitizenCon 2948 - Panel: Breathing Life Into Content With Physics
    CitizenCon 2948 - Reverse the Verse Live From CitizenCon
    CitizenCon 2948 - Panel: Welcome to Lorville
    CitizenCon 2948 - Panel: Loremaker’s Guide to Alpha 3.3
    CitizenCon 2948 - Panel: What a Bunch of Characters
    CitizenCon 2948 - Panel: Crafting Space
    CitizenCon 2948 - Panel: The Mod Squad
    CitizenCon 2948 - Panel: Biome on the Range
    CitizenCon 2948 - Panel: The Sound of Weapons
    CitizenCon 2948 - Panel: Devil's in the Dialogue
    CitizenCon 2948 - Panel: The Art of Digital Illusion
    CitizenCon 2948 - Panel: You Call That a Knife?
     
    #1427 Jupiter, Nov 13, 2018
    Last edited: Nov 13, 2018
  8. Jupiter

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    In the beginning the huge building is also revealed by the disappearing clouds.






    This is the first planet in this game and there are also four new moons.
     
    #1428 Jupiter, Nov 14, 2018
    Last edited: Nov 14, 2018
  9. eastmen

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    To be honest I think its my ram and not my video card holding me back. I think when I double to 32 gigs I will get much better performance
     
  10. eastmen

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    $200 million

    https://robertsspaceindustries.com/comm-link/transmission/16865-Letter-From-The-Chairman first letter from the chairman in a long time to celebrate. They are also promising the sq42 time line will happen … not holding my breath but hey we will see

    Free fly is starting up

    https://robertsspaceindustries.com/comm-link//16849-Anniversary-Promotion-Free-Fly-Details

    Starting on November 23rd, every day at 8am PST, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period.

    If your thinking of taking advantage of the free flight stuff please use someone's referral link to sign up mine is
    https://robertsspaceindustries.com/enlist?referral=STAR-NT3J-HPTV

    you will get 5000 free credits and depending on how many people the person has referred they will get something also
     
    #1430 eastmen, Nov 18, 2018
    Last edited: Nov 18, 2018
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  11. Jupiter

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    Whats you name on Spectrum? Mine is
    X-RAY-89
    and you can contact me.

    I think that a high RAM clock rate (like 4000 Mhz) and an overclocked CPU (like 5 Ghz) are even more important. With thats its possible to get 50-60 frames per second on Lorville (1440p etc.).
     
    #1431 Jupiter, Nov 18, 2018
    Last edited: Nov 18, 2018
  12. eastmen

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    blue-steel
    sent a friend request. I am not playing to much at the moment but will be playing more after I treat my self to more ram. I think a higher clocked cup may help but I dunno , my ram is maxed out when I am playing
     
  13. Davros

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    Thought I'd post this here since it seems to be where all the space simmers hang out
    Gog has a new X game
    X4: Foundations
     
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  14. eastmen

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  15. Entropy

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    Two, actually, and both out of stock. (<= weird concept for digital downloads....)
    So messing around postponed to the future, again.
     
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  16. eastmen

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  17. ToTTenTranz

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    Wow those graphics look like they came out of X3's expansions almost 10 years ago.
    And who does an action reel for a marketing video without enabling antialiasing nowadays?

    I hope they at least got super focused on improving gameplay and stability. I heard the last X Rebirth was critically panned for stability issues.
     
  18. Davros

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    The minimum gfx card is a gtx 780
     
  19. Jupiter

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    Squadron 42 roadmap with overview and features: https://robertsspaceindustries.com/roadmap/board/2-Squadron-42
    Polishing phase in 2020. Release in 2020?

    Cloud Imperium Financials from 2012 to 2017: https://cloudimperiumgames.com/blog/corporate/cfo-comment-2012-2017-financials
    (In 2017 they spent $49 million and received $44 million.)

    Investor information: https://cloudimperiumgames.com/blog/corporate/cloud-imperium-investment-fact-sheet
    CIG got $46 million for marketing by Clive and Keith Calder's famaly office.

    Roberts Talking about all of that


    Letter from the Chairman: https://robertsspaceindustries.com/comm-link/transmission/16912-Letter-From-The-Chairman

    EDIT:

    Wcctech article: https://wccftech.com/star-citizen-m...-at-500-million-squadron-42-roadmap-released/
     
    #1439 Jupiter, Dec 20, 2018
    Last edited: Dec 20, 2018
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  20. eastmen

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    SQ42 goes up to Q2 2019 and only lists beta.
    So at best if nothing slips we will not see a finished game until 2020. Almost 8 years after the kickstarter.

    We have had Ben tlel us he played all the levels already years ago . Its really in poor shape. At least we have some type of roadmap and accounting of the money now.
     
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