The AI seems more lifelike and interesting than in any other game I know. In addition, there are fluid animations (others will be reworked) and transitions in dialogues, many people have their own unique gait, look at what they are interested in, the character of the game can integrate with everyone and so on. When the NPC is teaching another one and if randomly an interesting object passes by in the background (not the player) he follows it briefly and then looks back again. Everything is dynamic.
At 22:15: In the comparison between the kindly minded vs. unfriendly minded Morrow the latter was really creepy. ^^
So far there is no auto aim etc. which makes fighting in space hard and most will never be able to hit precisely.
Yes, this is the area where they are most backward. This is even standard MMO technique. They call it a first-pass version but iteration with core technology costs a lot of time and it is expensive. The programmers will be frustrated when they have to handle the same code over and over again instead of working on something new.
At 22:15: In the comparison between the kindly minded vs. unfriendly minded Morrow the latter was really creepy. ^^
Also the guns on these ships seem to miss all the fucking time. Even a 21st century CIWS like those mounted on destroyers could do 1000x better and that's in atmosphere and gravity.
So far there is no auto aim etc. which makes fighting in space hard and most will never be able to hit precisely.
It really boggles my mind that they're only now implementing this stuff
The MMO universe relies on this tech, it should have been among the first things done not 4yrs into development.
Yes, this is the area where they are most backward. This is even standard MMO technique. They call it a first-pass version but iteration with core technology costs a lot of time and it is expensive. The programmers will be frustrated when they have to handle the same code over and over again instead of working on something new.
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