The referral code is already important when creating an accounts as far as I remember.
Yes, the Mustang was flawed because it was too tight which caused glitches and it had the old metrics. These problems should be fixed with the updated model which looks very good by the way.
At 25:40 one can see the ship components from inside a ship (Vulcan) which will enable gameplay for crew members (repairing, replace etc.)
In Calling All Devs CIG said that for 3.2 or 3.3 (without guarantee) they are working on a Multi Grid tech which will later also allow a docking mechanic and breaking ships into pieces with an intact interior.
They also talked about a technique whereby charakters can walk on all surfaces in space. Something like magnetic boots.
Raclaimer landing gear Animation
155m/ 9500t ship.
The roadmap is internally linked and is always updated automatically.
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen
New numbers.
"Currently, Cloud Imperium Games has five offices following the recent opening of a new Foundry 42 location in Derby, U.K. that counts only fifteen staffers at the moment. The largest office is the main Foundry 42 location in Manchester, with a headcount of 234. The studios in the U.S. are more compact with Cloud Imperium Games in Los Angeles and Cloud Imperium Games Texas in Austin counting respectively 75 and 71 staffers. Last, but not least, the Foundry 42 office in Frankfurt, Germany, gives work to a staff of 80.
The total headcount of the internal staff working on the game is now a massive 475."
https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/
Yes, the Mustang was flawed because it was too tight which caused glitches and it had the old metrics. These problems should be fixed with the updated model which looks very good by the way.
At 25:40 one can see the ship components from inside a ship (Vulcan) which will enable gameplay for crew members (repairing, replace etc.)
In Calling All Devs CIG said that for 3.2 or 3.3 (without guarantee) they are working on a Multi Grid tech which will later also allow a docking mechanic and breaking ships into pieces with an intact interior.
They also talked about a technique whereby charakters can walk on all surfaces in space. Something like magnetic boots.
Raclaimer landing gear Animation
155m/ 9500t ship.
The roadmap is internally linked and is always updated automatically.
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen
New numbers.
"Currently, Cloud Imperium Games has five offices following the recent opening of a new Foundry 42 location in Derby, U.K. that counts only fifteen staffers at the moment. The largest office is the main Foundry 42 location in Manchester, with a headcount of 234. The studios in the U.S. are more compact with Cloud Imperium Games in Los Angeles and Cloud Imperium Games Texas in Austin counting respectively 75 and 71 staffers. Last, but not least, the Foundry 42 office in Frankfurt, Germany, gives work to a staff of 80.
The total headcount of the internal staff working on the game is now a massive 475."
https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/
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