Billy Idol
Legend
You can buy a piece of „land“ now in SC with real money?!?
Looked at the Hammerhead on their page because a mate of mine loves it (but he's not gonna buy it because...well, lol, just look at the price), and for charging such a crazy amount of real-world money - over $600 - there's a fantastically tiny amount of information given out on what exactly you're buying. There's almost no technical stats on the ship at all, other than some basic dimensions. That it has six weapons turrets you have to eyeball by looking at the screenshots, even though this is a warship there's no list of armaments at all. Also not mentioned: which turrets are/can be manned and which are computer controlled.
There's no speed, range, armor or shield strength stats (if applicable) that I can see. There's no crew capacity/requirements mentioned, no data on the hangar or what fits into it, cargo capacity, nothing. There's basically no fucking interior screenshots (like, two total for a ship that's 100m long), or basically any screenshots worth a damn at all. No straight-on dorsal side images, straight from front, side, rear etc. It's all really shitty and amateurishly made even though the actual website design is nice. Interesting dichotomy there, but also very frustrating.
FINISH THE FUCKING GAME FIRST SO THOSE WHO HAVE PAID FOR IT MANY YEARS AGO NOW CAN PLAY IT. THEN ENLARGE IT.
How did you manage to get a refund?I got irritated by their lack of delivery and got a refund (on my heady £25 backing).
How did you manage to get a refund?
It doesn't really matter whether they deliver a good game at this point, they are abusing people with addictive personalities to a ridiculous extent.CIG's newest scam is to sell virtual land
but thats the problem the more money they get the bigger they make the game, if people stopped giving them money they would have to finish the game.CIG needs the money because the current fixed costs must be gigantic
It doesn't really matter whether they deliver a good game at this point, they are abusing people with addictive personalities to a ridiculous extent.
Should be called whale hunter.
but thats the problem the more money they get the bigger they make the game, if people stopped giving them money they would have to finish the game.
And that's the problem. They're attempting to build the equivalent of World of Warcraft with all of its expansions and new game systems implemented since launch all at the same time; it's...not a very efficient way of going about things. Like, nothing is actually finished right now, after how many years? Oh, other than expensive ships, which whales can buy - totally not surprised there.CIG needs the money because the current fixed costs must be gigantic thats why they can come up with some ideas which are amazingly successful even with me.
Or they eventually do launch with an incredibly un-fun, unbalanced economy/gameplay & becomes an empty pay-to-win ganking hell-hole quicker than an EA Battlefront.Sadly I think Star Citizen will go bankrupt before they ever launch a complete game, as they are trying to run and leap without that basic complete ecosystem to build upon.
Or they eventually do launch with an incredibly un-fun, unbalanced economy/gameplay & becomes an empty pay-to-win ganking hell-hole quicker than an EA Battlefront.
I assume because apart from the game price, there's no recurring income from it.And while I wonder why SQ42 wasn't a priority to get finished, I also know the demos of the hangar and the space combat I tried years ago were amateurish and terrible, and would have been a disaster as a product.
Yeah, right we know how much Chris Roberts hates cimematics and why the hell is he motion capturing mark hamilCIG wants to do exactly the opposite of what he is talking:
wait, what! it's supposed to be a space simIt will definitely be an extreme change to other modern Ego-Shooters
Logically I think several aspects of SQ42 development pipeline must have stalled due to basic game systems and game mechanics needing to be finished 1st.With the unpredictably prolonged development, I imagine they are also reworking older efforts to keep everything up to date and homogenous. Though it seems like they have thrown away early content to some degree anyway. With those abandoned modules from years ago.
And while I wonder why SQ42 wasn't a priority to get finished, I also know the demos of the hangar and the space combat I tried years ago were amateurish and terrible, and would have been a disaster as a product.
I haven't been keeping up on it in the last year but yeah still no SQ42 on the radar.
Yeah, right we know how much Chris Roberts hates cimematics and why the hell is he motion capturing mark hamil
I should do a post entitled "A list of jupiters lies and gross over exaggerations about star citizen"
Logically I think several aspects of SQ42 development pipeline must have stalled due to basic game systems and game mechanics needing to be finished 1st.
Eg AI and their procedural animation systems needed to be finished. Item 2.0 needed to be finished, their door system needed to be finished, various aspects of ship systems need to be finished, etc