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archie4oz said:Keep in mind there was this nice little thing called a "merger" that caused a lot of delays and shuffling of priorities and resources (including completely relocating an entire studio)...
cthellis42 said:Um... Not sure if I missed anything, but how does this officially differ from any other game-delaying situation? Did they state "we're going to delay FFXII to spread out our releases" or did they--like oh-so-many other games we know of--list an expected release time and then at some point move it up?
I pretty much expect that at ALL times with the bigger titles. Whether computer or console... we've been pretty-well covered evenly by the delays.![]()
Almasy said:Well, such big delays only plague Xbox right now, they´re pretty much gone on PS2 and GCN. I just find it strange, since the game when announced seemed to be doing well and en-route for a release this summer, and suddenly, poof! the game is a buggy, unplayable mess that needs to be delayed one whole year.
I really would like to know what´s the reason behind such a move.
Well it doesn't have to be "buggy or unplayable"--it could just be somewhat behind schedule, or have a schedule updated because of wanting to add more. FF's have always been able to toss in "more stuff," and they could have certainly taken other opportunities to pump up FFXII if they wanted. Since they switched engines as well, there could have been unforseen problems to take care of, or hell--unforseen enhancements they'd want to stick in. <shrugs>Almasy said:Well, such big delays only plague Xbox right now, they´re pretty much gone on PS2 and GCN. I just find it strange, since the game when announced seemed to be doing well and en-route for a release this summer, and suddenly, poof! the game is a buggy, unplayable mess that needs to be delayed one whole year.
I really would like to know what´s the reason behind such a move.
zurich said:It's pretty obvious they did it to spread out their earnings. Who wouldn't? I also don't understand why're you're getting so upset over this. These games have MASSIVE budgets, and their success is critical to the overall health of Squenix. Releasing the games (once they're fit to be released) for the sake of the fans does not a sound business strategy make.