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I thought I imagined the safe one in my play through.
I too think it was a bluff. She was buying time. That's my take though.I felt Ellie was telling the truth, I mean at that point what good does a bluff do? They're going to kill her.
Damn! That's quality.
I'd much rather play a game with Yara and Lev than what we got. Although, I still liked the ending, but I don't feel like replaying this at all.
I almost never play games immediately after I finish them but play them when the sequel comes out(will please HzD again before H2FW comes out and will do same for Spider-man before Miles Morales). Funnily enough I started on the TLOU2 again a week later but have been taking it slow, and work has me busy so I don't spend all my time on the game. I have been doing a few hours every week though.Although, I still liked the ending, but I don't feel like replaying this at all.
This one is pretty good imo. Others people like to say X and Y falls short etc. But they may have trouble articulating why. This guy doesn’t have issues articulating why.So, I finished the game, after 37 hours, (I'm getting ooooooold)...
All I have to say, is that Naughty Dog's storytelling was effective at least on me.
I went the whole journey, and by the end, my feelings were almost reversed and the main drive, the purpose that drove the plot forward, completely exhausted.
Now, I will jump into spoiler territory, because I need to understand the nuance behind the critique of those that didn't like it.
I can certainly see why some might not, I just cannot see some of the flaws described.
Yeah, I saw that and I agree with his take.This one is pretty good imo. Others people like to say X and Y falls short etc. But they may have trouble articulating why. This guy doesn’t have issues articulating why.
Well, I've only got one real criticism of this game, as it's the issue that's at the root of every other shortcoming: an obsession with nonlinear storytelling.
I'm not a huge fan of non-linear storytelling. It got old fast in Lost (all the flashbacks) and I felt was done particularly poorly in The Witcher TV show. But I was expecting it in The Last of Us Part II because they started dabbling with this in Uncharted 3, and doubled-down on this in Uncharted 4.
I don't think it was particularly egregious here and it would have been difficult tell both Ellie and Abby's stories, for those specific three days, simultaneously. Plus they clearly wanted the player to hate Abby only to have you put into her shoes and that had to build over Ellie's fifteen hour campaign,
I felt the flashback sequences for both protagonists/antagonists were generally dropped in at the right time to a) introduce a change in pace, and b) offer some insight into a particular relationship.
For what it's worth, I also prefer the pacing and structure of Uncharted 1, Uncharted 2 and The Last of Us - all linearly told.In each Naughty Dog game that uses flashbacks, they seem to use them almost exclusively to retroactively fill in bits of backstory. Uncharted 1 & 2, as well as TLoU1, both indicated histories between characters by way of dialogue, peppered throughout the game. These were seconds-long exchanges.
We're allowed to disagree and like/dislike different things. Nobody has to die here. What I was trying to say, probably inelegantly, that although I generally dislike non-linear story-telling, I felt it wasn't too bad here. Ironically, I feel some of the most moving bits added little and could have been cut, e.g. Joel taking Ellie to the museum. This is a minimal story progression sequence that takes a good hour andI felt could have been accomplished in a shorter way. They literally did drop a walking simulator sequence into The Last of Us Part II. They did this in Days Gone as well where I felt it worked a little worse because they kept switching up the level of interaction and controls.Well then sir, you and I differ quite greatly in this regard. I respect your opinion, but I feel quite strongly the opposite way.
The grounded mode mades Abby a guy?Just started another play through because of the new grounded update.
Reliving it now again there's no doubt in my mind for me that Abby is the bad guy.