Well, contrary to popular forum believe the ps3 vesions of games can't always be expected to always keep up with the 360 versions given the ps3's older hardware, more limited ram setup and higher bottlenecks list. If they can keep both versions fairly close then that's really impressive in my mind.
Lol I'm actually the same way, I can't stand the thought of unchecking a graphical feature on a PC game, although I have had to do that selectively sometimes on the ones that really impact performance. Sometimes you can downgrade just one setting, like shadows for example, and get a huge boost in performance depending on your hardware.
It should be noted that the "Sony sent a team over" PR blurb, at least in the past, meant they sent a single Sony dev over just to see if there were glaring things being done wrong. Of course even after having done so it doesn't mean that anything was actually found to have been wrong but it still sound good, pr wise, to say "Sony sent a team over". Recommended coding practices are pretty bog standard nowayds on ps3, it's really not a mystery to anyone as to what to do and not do on that machine. Likewise I'm fairly sure the Crytek boys know their way around the limits of Nvidia 7 cards.
I think the moral of the story, which I guess shouldn't really be surprising, is never believe a single word that pr spews out at anytime on any game, ever.
Contrary to the most of people who said that, EA & Ubi games continue to be pretty identical on both. 360 can doing ever better, with the bottleneck edram (10 MB) & 'subtle' cache? Both hardware are terrible today, & 360 has its limits how the ps3, but I'm not have biases to a bad porting on 360, only for that.
Last edited by a moderator: