Did you or did you not tell us having optional OS level installs on PS3 would save developers time and money because they wouldn't have to implement hdd caching? (yes or no)
It just makes no sense, because the install is optional not mandatory. If you are still confused at this point, please forget about that discussion all together.
Ok I get it now. Having the full install be optional doesn't mean hdd caching would still have to be implemented on every game. Right now the only "fast load" option is a mandatory install which is a pain to some as being forced to delete stuff off your hdd to play a game is never a good idea. But the PS3 doesn't live in a vacuum, it's load times will be compared to the 360's. With mandatory install being frowned upon and no full install option, we then have no choice but to spend time experimenting with hdd caches even if we know they may yield little benefit on our particular game. It's like any other game feature, a judgment call is made and a feature is either explored or dropped. If it's determined that an hdd cache would benefit then one would hope that avenue is explored. But with the current situation, cycles get spent on it even if it's thought to yield little benefit because, what choice do we have? If full install was an option, and we determine that a cache wouldn't benefit our game, then we could not spend anytime on it. But right now we have to spend time on it no matter what.
You see, assuming you indeed played this game the difference between you and me is that I actually checked how much the game installs after an act instead of complaining about it. Unless you claim they are stupid and install padded data, I fail to see how you can argue otherwise.
Plus dual layer BD costs more, they would be doubly stupid to pad junk in excess of first layer, which should be enough to hurdle that non-existing piracy of yours.
I saw how much they installed and none of it makes sense to me. I don't think they are stupid, but I do think data was made unnecessarily large to promote blu-ray. I'll assume you finished the game, irregardless of how much space each act took on disc, did it really seem like a 50gb game to you? It definitely didn't to me. N_B is saying they stored audio uncompressed, if that's the case then that explains a lot of the bloat right there. In some cases the bloat is data duplication to help the blu-ray feed data quickly, in other cases the bloat is for marketing. In MGS4's case, I think it was for marketing because the game didn't need it from what I saw. Bloat sometimes is for piracy also. Piracy might not be an issue now, but maybe it will be someday, so may as well make their life difficult if the need arises.
Dual layer blu-rays are dirt cheap btw, blu-ray movies that sell for $15 have been using them for a long time now and are profitable, cost is not really an issue.
Yet big games with minimal load times are only available to PS3 users. Go figure.
Didn't you find the boot time of Uncharted 2 really long? It took so long to start that I almost timed it to see if it would have been a trc fail! I suspect they must be populating the cache during boot. How about Little Big Planet? Takes quite some time to start up, again I suspect cache related.
I'm saying PS3 games should be designed around the "fastness" of HDD, not slowness of BDD.
Right, but a cache (the fast hdd in this case) can only be so effective. Look at memory caches. As fast as they are, if code is accessing memory all over the place then their effectiveness drops dramatically. Same with using the hdd as a texture cache. We have no full installs, but we have a small but fast chunk of hdd that can be used as cache for the blu-ray. How effective is it? Depends on the game. Uncharted 1 and 2 were designed to help it be very effective, it probably works great for those games. But the effectiveness ultimately varies from game to game. Plus designing around the "fastness" of the hdd only gets you so far.
Fafalada said:
That aside, yes, HDD caching doesn't work for every situation, but it at least encourages good development practices that tend to help load-times across the board. HDD installs don't, period.
I'd agree, except in this case good dev practices are already enforced by something else, the 360 Arcade. It's not like if PS3 supported optional full installs that we could then all kick back and assume hdd speed. Whatever we do has to run on the hdd-less 360 anyways.
Fafalada said:
You either eat your cake or you don't. I for one agree with your assertion that dev/pub would use this as cost-saving, which would inevitably lead to games that would run so poorly from disc that noone in their right mind would want to play without an install anymore. Long-term this benefits neither the consumer, nor the platform holder.
I'd say the same as above, the 360 Arcade ensures that performance just off blu-ray alone wouldn't be appalling. It would likely run slower compared to just off a dvd drive, but if they are unplayable off blu-ray alone then the user experience is probably pretty bad on the 360 Arcade as well.