When does the LOD change in Forza4? The distance is almost identical. So it cant be that?? It changes for no apparent reason?LOD in everywhere on forza4
http://makeagif.com/media/10-19-2011/vpPbaq.gif
http://makeagif.com/media/10-19-2011/wjDodT.gif
edit: Oh wait I just noticed one is from a normal race the other is a time attack with one car. Also the LOD of the track changes too according to the mode you are playing. The funny thing is that the car LOD is lower during the normal race with 12 opponents while the track LOD is lower during the time attack. Probably it is not necessarily a LOD difference but simply the absence of crowd during the time attack because it is not an actual race and people wouldnt go to see that anyways
Or thats just an excuse and in order to get the high car LOD in time attack they had to remove the crowd.
edit2: One thing that I d like to point is that during the cockpit view in GT5 if you use the rear camera you can see the actual back side interior. In F4 they dont show you the rear interiors. It shows you only the road from the back. Probably the interiors arent fully rendered during gameplay in F4
I suspect that the level of detail PD put in the 280 premium cars is much more extraordinary than what T10 has put in the 500 cars excluding the very few cars they added in autovista.
PD maintains extraordinary detail in premium cars even during gameplay that we dont notice and serve no real practical purpose. Note that during photomode you arent supposed to be able to take a close look at the full interiors. So having the whole interior rendered in real time is probably unnecessary and eats up performance. Despite that there is a trick you can do to get to see the interiors of the cars in photomode which reveals that there is actually crazy detail in them. Even the smallest switches and wires are rendered there and in very high detail even though there is no way you can see them during gameplay nor we were supposed to view them with the free camera roaming!
Its unbelievable how much work there is in GT5's visuals even though mostly invisible to the common eye