Until a console maker steps up and announces that it has worked with a major telecom provider to build a utility backbone to the service, I don't think they can promise that.Like the hard drive in the PS3, or analog triggers on the controller. Requiring always-online is telling the developer: "Don't be afraid to incorporate features that rely on an internet connection, we will guarantee it is there".
All they can promise is that their console will break if a whole raft of things beyond their control doesn't do exactly as they say.
Code your game to take advantage of it, and podunkville's switchboard burning down becomes your fault.
On the other side, give devs the ability to hook into your service with the sort of consummate skill that EA and Ubisoft has shown with their net code, and watch it be your fault.
It's the next logical step in gaming. We can quibble about whether now is too soon, but it's going to happen regardless, if not this coming generation, the next one.
I look forward to the day that some major console company overextends itself and winds up offering an information service to tens to hundreds of millions of people.
Watch what happens if there is a replay of the PSN hack that bricks hundreds of millions of devices, just because.
I'd be worried about that outcome, because once you start getting mentioned on the scale and pervasiveness of things like electricity and telecommunications, a whole new set of rules starts to apply.
It's so you know your place, and know the length of your leash.Until the rumors are cleared up as to why exactly this 3 min interval check is needed it's a free for all of speculation and backlash.