What are the chances of that being anything other than a rare occurrence? The frustration of not being able to play because your internet is down is not going to be any different than the frustration you have when the controller dies, the console dies, the TV dies, the power goes out, etc. I've already experienced all of those this gen, and worse. I can add the frustration of PSN being down, and worse yet, the frustration of trying to join online games only to have to patch and reboot frozen consoles and the like.
The only legitimate concern I see is the loss of access to games you 'own' once the validation servers are discontinued.
In worse somehow, creating almost unprecedented intensives for the hackers to take the system security down, with awful consequences, etc.As I read about these possible measures like always on for validation and the limiting used games, I worry that we are about to witness an era in gaming where the industry looks straight at the mistakes the music industry made before it grew up and says "Yeah lets do that!!! "
There is a big difference, a system that can be always online (as a possibility, a function) is not the same that a System that require to be online to play.Sorry but I see no difference between those two proposals outside of playing with words where is the difference?
yeah it's that type of thing. I've never seen anything that suggests it's for DRM. Durango is win8 after all
Do I think the next Xbox will require you to be online to play games? No. Do I think it will always be online? Yes. Big difference.
I don't think they'll require this online activation stuff for all games
Well playing on words, the 360 can be always on and always online if the user choose to do so, so my laptop and so on.There is a big difference, a system that can be always online (as a possibility, a function) is not the same that a System that require to be online to play.
I checked and none of the quotes you gave are glorious for a guy in his position.And I suppose you know who is "the guy", Tom Warren, and no, he is clear:
Well playing on words, the 360 can be always on and always online if the user choose to do so, so my laptop and so on.
That is clearly not we are discussing here.
Tom Warren @tomwarren 7h @ZeeMhaskar its always online, but the 360 doesn't go into connected standby and doesn't boot quick.
I checked and none of the quotes you gave are glorious for a guy in his position.
Still the particular quote I argued about is a nonsense, imo he should do better even on twitter. Though I kind of guess what he meant, still.Well, it is not an article in the verge, it is a comment in twitter. But come on, do you really think that the verge (mainly the senior editor) don't know how the "always connected" thing works?
So let it be written; so let it be done!
Therein lies the rub. If it's down once a month for 24+ hours, people will be furious and rightly so. But if it's impossible to play your games twice in the five years you own a 720, will it really be that bad? Yes, it'll be aggravating at the time like anything going down or being a pain, but in the grand scheme of things, is yours or anyone else's purchase choice between 720 and PS4 going to come down "there might be two or three days I won't be able to play it in the coming years because the connection is down" over and above all the other reasons to buy a console?When the internet is down, i stop playing BF3 and start playing some kinect games on Xbox (kinect sports, mainly).
If the next xbox need always on internet?
When the internet is down, it will be like when Electricity goe down.
if that happend often enough, i will forgot to complete the game.
If MS go with always online, they'll be targeting a specific demographic that doesn't include people without solid infrastructure. Whether that pays out for them or not, we'll only know after the fact. I'm sure they've crunched numbers and read up predictions and have crossed their fingers in equal measure.For people in 3rd world country, stable internet is expensive.
Why couldn't they just require that a new game have always online drm only for the first 3 to 6 months when the bulk of the sales happen, then patch the game to remove that restriction after that? That should keep publishers and gamers happy.
That's a subjective, personal thing, and something MS have to try to ascertain as an average before making their choice. Certainly though, if they offer a proposition something like - £150 cheaper than PS4, better online experience, great services, cheaper games due to reduced piracy (you never know ) - being out of action for a couple of days over several years won't be reason for many to shun the box. I think in the total range of selection parameters, always online is the one that'll have least negative impact on potential buyers. It'll be marketed as a feature ("always connected, share your XBox experience with your friends") and most potential shoppers won't care.How rare does something have to be to be considered a non concern? You realize that these issues become additive?
There is no paradox, it could just be a company taking a bad decision, it can also be that plenty of people whine about things but ultimately deal with it or do nothing about it (see Diablo 3 and Sim City 5), etc.Am I the only one that sees the paradox in this situation?
No really players/customers are using are internet to say how bad internet is.
If the history of these things is any guide, any significant high-profile release, glitch or maintenance period of the servers, periods of long ping to the server, running afoul of the ever-evolving TOS, having your account hacked or Microsoft thinking your account's been hacked, having a billing dispute/credit card theft, possibly a DNS problem with whatever DNS service the device is coded to use, a hiccup with the ISP, random problems with a campus/apartment complex/residential hookup, a glitchy NIC on your console, a screwy update, a glitchy or low-rent wireless setup, the Xbox 980 (edit: 1080) has come out, the original authentication protocol gets hacked, etc.Therein lies the rub. If it's down once a month for 24+ hours, people will be furious and rightly so. But if it's impossible to play your games twice in the five years you own a 720, will it really be that bad? Yes, it'll be aggravating at the time like anything going down or being a pain, but in the grand scheme of things, is yours or anyone else's purchase choice between 720 and PS4 going to come down "there might be two or three days I won't be able to play it in the coming years because the connection is down" over and above all the other reasons to buy a console?
Am I the only one that sees the paradox in this situation?
I believe at least one developer does this.
I would actually be somewhat fine if there were a sunset provision for DRM and an "in case we go bankrupt" failsafe.
The next wave some seem to be saying is the new normal is a scheme where this becomes physically impossible, because things like saving and reloading are done best on a remote server.
I would argue this probably means sales lost to piracy aren't the only target.
I think what's interesting from some of this conversation is that backward compatibility is far more important than people realize. Normally when you talk about backward compatibility the majority seem to say they don't care, they buy a new console to play the new games. But now with this always on drm talk all of a sudden everyone wants to play their games forever. That really tells me that BC should be an uber high priority going forwards because people want it, whether they realize it or not.
I would say it's not technically impossible. We need only look at the EA/Maxis statements as to why they'll never do that to see why I wouldn't count on it.I guess we have to see what they have in mind. Back when I still had the 360 I did all my saves on the cloud anyways since I never wanted to risk losing them from a console hdd failure, but I don't see why that would make it impossible to eliminate an always on drm scheme at the 6 month mark.
The possibility of XBLive going offline is practically remote for the foreseeable future. It's not likely to replicate the experience of early buyers on the Zune marketplace. Though again, any stupid corporate decision and platform tweak, and only the consumer pays.Likewise if pieces of content need to get downloaded, it's Microsoft that controls all the XBLive servers so as long as they are still around then there shouldn't be any issue, just like as long as Apple is around if you drop your phone in a lake you can still get a new one and re-download all your purchases from Apple's servers.
The protestations are somewhat muted by the likelihood of there being Xbox Slims and PS3s available for years into the next gen, and the prospect of our existing consoles still working.I think what's interesting from some of this conversation is that backward compatibility is far more important than people realize. Normally when you talk about backward compatibility the majority seem to say they don't care, they buy a new console to play the new games. But now with this always on drm talk all of a sudden everyone wants to play their games forever. That really tells me that BC should be an uber high priority going forwards because people want it, whether they realize it or not.
That's a subjective, personal thing, and something MS have to try to ascertain as an average before making their choice. Certainly though, if they offer a proposition something like - £150 cheaper than PS4, better online experience, great services, cheaper games due to reduced piracy (you never know ) - being out of action for a couple of days over several years won't be reason for many to shun the box. I think in the total range of selection parameters, always online is the one that'll have least negative impact on potential buyers. It'll be marketed as a feature ("always connected, share your XBox experience with your friends") and most potential shoppers won't care.
I don't disagree, but that's a subject for the Ethics of Technology board. Within the scope of the Console fora, the moral compass is effectively consumers want everything free and businesses want as much money as they can get, and 'fairness' doesn't much enter into it. So we can complain about our personal objections, sure, but have to appreciate that the deciding factor won't ever be what anyone feels about, and only ever how customers respond. If customers are unhappy and it leads to dropped sales - bad call. If customers are unhappy but it leads to increased revenue - woohoo, quids in!Just because something can be successfully foisted onto the mainstream doesn't mean it should be an accepted thing though.