Steam have shown they are prepared to go down the "do what we tell you or we will take your games away" road
gabe could sell up one day, imagine if steam became a service "subscribe or loose access"
Do I think the next Xbox will require you to be online to play games? No. Do I think it will always be online? Yes. Big difference. Tom Warren (@tomwarren) [URL]https://twitter.com/tomwarren/status/320506244387450880[/URL]
Indeed, the rumour is being taken out off whatever context it'll feature in (if always online happens). A great deal of guesswork in this thread. But if MS release a software platform that'll be always compatible with all future MS OSes, then they won't be taking away your access. They'll have just shifted model to a Netflix model. Or PSN movies. I can buy a movie off PSN (SEN) for full price and it's a download only. One day it probably won't be available. Sony already did that with their music and anyone who sunk money on Connect lost all their download music (I'd quite like what little I bought back, now I think about it). We've no idea on pricing for these games either. At the end of the day, as long as consumers are suitably informed, they are free to choose. And if the whole industry forces DRM on people, they'll either have to suck it up or stop playing games. That's how life works. You're given typically less than perfect options and pick whichever one. Personally I can't say I'm enthusiastic at the idea and feel it has limits, but also my PC and PS3 are always online, even if I rarely log into PSN. The times my internet have been down are mostly due to router issues. Although I do dislike having to log onto PSN to use the PS3's YouTube app. I wouldn't notice if PS3 was or wasn't online, truth be told (except when it's online I'm forever prompted to update FW and PSN store and patch games!).or ms could make play your old games on the new console part of a subscription package
I'm not in the industry, but I feel confident in replying with the industry's POV - they'll look at the numbers, and if always-on makes more money than not, they'll support it. When it comes to targeting prior to having numbers to make predictions with, both PS and XB are strong enough players that they'll both be fully supported at launch. So it's basically "at this point we don't care. We'll support both. If one doesn't make enough money because people aren't buying, we'll stop supporting it."
It'd be different if a new brand was always on, like Ouya. Then as a developer you'd have to try to predict whether users will be turned away by the requirement, or attracted to its advantages. But as I say, XB is a known quantity. It'll sell 10 million off the bat without worries, so release on it, cash in on early adopters, and go from there.
It just boggles my mind at the nerd rage today about Microsoft supposedly requiring full-time online connection. It even boggles me that being in such a high-tech forum such as Beyond3D that so many are upset about this too. I live in rural backwoods Arkansas right in the middle of tornado alley & I haven't had many issues with my Internet or Xbox Live connection. I could possibly count on one hand how many times it's been down over the past 5 years & none them were ever down than a few hours(during sleep I might add).
What are the chances of that being anything other than a rare occurrence? The frustration of not being able to play because your internet is down is not going to be any different than the frustration you have when the controller dies, the console dies, the TV dies, the power goes out, etc. I've already experienced all of those this gen, and worse. I can add the frustration of PSN being down, and worse yet, the frustration of trying to join online games only to have to patch and reboot frozen consoles and the like.Imagine not being able to watch a DVD from your dvd player because the internet doesn't work.
That Tom Warren, who is he by the way? His sentence is a finely crafted piece of logical failure...Not sure what info he would hold, but this is where I have seen it going. The trend for many devices is this model, so until MS announces otherwise I am sticking by the idea of AOAC being optional.
You bring up a rather good point. However, I do wonder - how do you know that your internet hasn't been out more than you can count on one hand in the past 5 years?
Answer: .
Imagine not being able to watch a DVD from your dvd player because the internet doesn't work. Or not use your smartphone (at all) because your network provider is offline. That's the raise of concern here, especially if the benefit of being online to play is merely for DRM reasons.
That Tom Warren, who is he by the way? His sentence is a finely crafted piece of logical failure...
The system is always connected but games are not? You can play games while the system is off... nice.
I mean, having the system authentication relying on online is one thing, games relying on servers to run part of the game (ala diablo3) is another (though in diablo 3 you have both authentication and the servers doing their thing). Now that guy's sentence I don't get why it ends up here, it is a logical failure... should not get any attention outside of sarcastic comments
I'm always connected on various online services (such as, but not limited to, IRC) so I know exactly when my internet is down. I've been impacted all of 6 times over the past 8 years.
Shifty said:What are the chances of that being anything other than a rare occurrence?
What are the chances of that being anything other than a rare occurrence? The frustration of not being able to play because your internet is down is not going to be any different than the frustration you have when the controller dies, the console dies, the TV dies, the power goes out, etc. I've already experienced all of those this gen, and worse. I can add the frustration of PSN being down, and worse yet, the frustration of trying to join online games only to have to patch and reboot frozen consoles and the like.
The only legitimate concern I see is the loss of access to games you 'own' once the validation servers are discontinued.
What are the chances of that being anything other than a rare occurrence? The frustration of not being able to play because your internet is down is not going to be any different than the frustration you have when the controller dies, the console dies, the TV dies, the power goes out, etc. I've already experienced all of those this gen, and worse. I can add the frustration of PSN being down, and worse yet, the frustration of trying to join online games only to have to patch and reboot frozen consoles and the like.
The only legitimate concern I see is the loss of access to games you 'own' once the validation servers are discontinued.
As I get it, the always on - always online applies to system. The impact on the games in indirect.Why couldn't they just require that a new game have always online drm only for the first 3 to 6 months when the bulk of the sales happen, then patch the game to remove that restriction after that? That should keep publishers and gamers happy.
Sorry but I see no difference between those two proposals outside of playing with words where is the difference?His tweet makes sense and is what I hope will happen. There's a difference between a system being always online and one that makes online a requirement.
translate into online not necessary to play gameDo I think the next Xbox will require you to be online to play games? No.
Translate into if the system is on it has to be connected.Do I think it will always be online? Yes
Ce qui se conçoit bien s’énonce clairement...et les mots pour le dire viennent aisément - Nicolas Boileau-DespréauxWhatever is well conceived is clearly said... and the words to say it flow with ease.