terraincognita
Newcomer
Hopefully this is on-topic. Not trying to derail GPU speculation discussion at all.
Based on what we think we know about the hardware, where does the Wii U fit within Nintendo's hardware philosophy? What I mean by that is in terms of their entire console history as outlined in AlStrong's original article. Not counting their portables which have always been in a separate class.
IMO, there is no actual consensus to how gamers define a console generation. I don't say this to sound like an apologist, what I mean is there has never been much of a standard - the "standard" being tossed around is mostly just PS2/GCN/Xbox -> PS3/360. More or less anyways. Which in terms of historic console generations is an exception when you think about it. I don't mean Nintendo re-branding an overclocked GCN and adding motion controls, I mean MS moving the goal posts and shipping what was then (in 2005) considered high end even on PC, taking a massive loss and gimping stuff like solder to save a few bucks (and costing them much more in warranty repairs later on). It's kind of an exception because even compared to the first xbox it was ahead of its time for a console. From the rumored and leaked specs regarding Durango and Orbis, the goal posts are being moved back 'closer' to where they were prior to the current gen.
But still, Wii U is behind even that. Now it appears if third parties want to port current gen games, they can achieve near parity with what I assume is little effort. I don't mean to discount the work of the teams which ported the third party launch titles. I'm sure they worked hard given the 'hand they were dealt' so-to-speak. Heck, I'm sure the guys who ported the Orange Box to PS3 worked their arses off too. When people say "lazy port" I would hope they mean lazy on the publisher's part (as in outsourcing or assigned a small secondary team) and not lazy developers because the developers are not the lazy ones. Anyways, it also appears possible (but in all fairness remains to be proven) to get something "extra" compared to the current gen out of the hardware. And I have no doubt that to-the-metal titles coded from the ground up will be an improvement over the aging current gen. Not a 'generational' improvement obviously, but the jury is still out on Durango/Orbis IMO (I was personally very impressed with the 360 version of Witcher 2 compared with the PC version. Sitting 7 feet from a 50"+ TV also helps hide the deficiencies).
Sorry for the tl;dr, given what we think we know about the Wii U hardware and given Nintendo's historical hardware philosophy (for consoles and not portables), compared with the rumored next gen specs... Is it closer to the Wi situation or the Gamecube from a hardware philosophy standpoint?? (And I get the modern feature set thing, but pretend in this case that the Wii's GPU had programable shaders, like if it used a modified X1300 with the remaining hardware staying the same)
Based on what we think we know about the hardware, where does the Wii U fit within Nintendo's hardware philosophy? What I mean by that is in terms of their entire console history as outlined in AlStrong's original article. Not counting their portables which have always been in a separate class.
IMO, there is no actual consensus to how gamers define a console generation. I don't say this to sound like an apologist, what I mean is there has never been much of a standard - the "standard" being tossed around is mostly just PS2/GCN/Xbox -> PS3/360. More or less anyways. Which in terms of historic console generations is an exception when you think about it. I don't mean Nintendo re-branding an overclocked GCN and adding motion controls, I mean MS moving the goal posts and shipping what was then (in 2005) considered high end even on PC, taking a massive loss and gimping stuff like solder to save a few bucks (and costing them much more in warranty repairs later on). It's kind of an exception because even compared to the first xbox it was ahead of its time for a console. From the rumored and leaked specs regarding Durango and Orbis, the goal posts are being moved back 'closer' to where they were prior to the current gen.
But still, Wii U is behind even that. Now it appears if third parties want to port current gen games, they can achieve near parity with what I assume is little effort. I don't mean to discount the work of the teams which ported the third party launch titles. I'm sure they worked hard given the 'hand they were dealt' so-to-speak. Heck, I'm sure the guys who ported the Orange Box to PS3 worked their arses off too. When people say "lazy port" I would hope they mean lazy on the publisher's part (as in outsourcing or assigned a small secondary team) and not lazy developers because the developers are not the lazy ones. Anyways, it also appears possible (but in all fairness remains to be proven) to get something "extra" compared to the current gen out of the hardware. And I have no doubt that to-the-metal titles coded from the ground up will be an improvement over the aging current gen. Not a 'generational' improvement obviously, but the jury is still out on Durango/Orbis IMO (I was personally very impressed with the 360 version of Witcher 2 compared with the PC version. Sitting 7 feet from a 50"+ TV also helps hide the deficiencies).
Sorry for the tl;dr, given what we think we know about the Wii U hardware and given Nintendo's historical hardware philosophy (for consoles and not portables), compared with the rumored next gen specs... Is it closer to the Wi situation or the Gamecube from a hardware philosophy standpoint?? (And I get the modern feature set thing, but pretend in this case that the Wii's GPU had programable shaders, like if it used a modified X1300 with the remaining hardware staying the same)