What's PWL?
PieceWise Linear Gamma, an approximation of the real Gamma curve that is used on the Xbox 360 which is... pretty bad http://filmicgames.com/archives/14
What's PWL?
I firmily believe "the whole on-demand social networking and loading while playing aspect" was set as a goal on the early stages of design. Big companies like sony, and big projects like ps4 are very carefully thought through.
This, from Tiago Sousa (Crytek lead graphics programmer) is quite ilustrative:
But it means we will never ever see pop in again yay8gigs won't make the GPU more powerful :/
But it means we will never ever see pop in again yay
But it means we will never ever see pop in again yay
Would the ram setup help enough with framerates? Killzone being a new exclusive and flagship title running at 30 fps is pretty disappointing. I think they were initially working with 4 gb ram, but if they had 8 gb to start, do you think they could utilize it for 60 fps?
No, not really. 30fps was chosen because it allows them to really flex graphics and other shiny goodness for the title.
Doubling the framerate drastically reduces the visual eye candy in favor of responsiveness.
I see no need for console games, outside of maybe racers (debatable..) and fighters, to go out of their way and sacrifice just to get 60fps.
A 2k x 2k texture is basically a 1:1 fit for 1080p (about 2k pixel wide). So pixel-perfect textures will be there then the object being viewed is exactly the width of the TV. If you walk closer, it'll become blurred. A 2k texture on a wall will be blurry when you stand close to it; a 2k texture on a book cover will always look sharp at 1080p. however, most of the time you're going to be so fat away from the book that a whole 2k texture on it is pretty wasteful. I don't see any amount of RAM solving texture resolution issue perfectly, especially for human made content (natural materials can be blended and tiled and appear crisp at lots of levels, and you can introduce detail textures at higher LODs). I think the only solution to perfectly crisp detail is virtual texturing, as otherwise you're stuck to the same amount of content as now just in higher detail, whereas I'm sure people would prefer more content variety. But someone smarter than me may know otherwise.2048*2048 environmental textures or higher? So bookshelfs, posters and walls wouldn't be blurry mess anymore? Too much to ask for or technically impossible?
No, not really. 30fps was chosen because it allows them to really flex graphics and other shiny goodness for the title.
Doubling the framerate drastically reduces the visual eye candy in favor of responsiveness.
I see no need for console games, outside of maybe racers (debatable..) and fighters, to go out of their way and sacrifice just to get 60fps.
2048*2048 environmental textures or higher? So bookshelfs, posters and walls wouldn't be blurry mess anymore? Too much to ask for or technically impossible?
As you can see, textures look like garbage
I would really like to know what games you've been playing, Metro has some if the best work in existence.
Doubling the framerate drastically reduces the visual eye candy in favor of responsiveness.
I see no need for console games, outside of maybe racers (debatable..) and fighters, to go out of their way and sacrifice just to get 60fps.
I highly doubt that.
I see no need for console games, outside of maybe racers (debatable..) and fighters, to go out of their way and sacrifice just to get 60fps.