Love_In_Rio
Veteran
Carmack wanted lots of RAM for megatexturing and EPIC for Voxel rendering ( maybe they will go back to it now?). What other techniques and algorithms are possible with such huge amount of RAM?.
From the top of my head i would say deferred rendering engines will also be result favored. No question why DICE are also very happy with PS4.
From the top of my head i would say deferred rendering engines will also be result favored. No question why DICE are also very happy with PS4.