I've had my Samsung Pebble sm2032mw for a few days now and noticed that the stereo in Uncharted was extremely spacious, with the waterfall sounding way out on the left. At first I thought it was the TV doing some processing, but the same spacial audio wasn't present in other games. I tried some surround output modes in case the TV supported them (manual doesn't mention audio at all!) but it didn't. So I guess the spacial audio is actually happening in game.
Which gets me thinking how intensive is this? I thought not very, in which case couldn't a library make it common to all games? And better yet, could developers target headphones for that 'in the action' feeling achieved with binaural recordings? Is there a strong reason to forsake stereo and headphone use and rely solely on standard 5.1 sound formats? AFAIK headphone use is still strong and reproducing 5.1 on stereo headphones is surely going to find a lot of happy users?
Which gets me thinking how intensive is this? I thought not very, in which case couldn't a library make it common to all games? And better yet, could developers target headphones for that 'in the action' feeling achieved with binaural recordings? Is there a strong reason to forsake stereo and headphone use and rely solely on standard 5.1 sound formats? AFAIK headphone use is still strong and reproducing 5.1 on stereo headphones is surely going to find a lot of happy users?