I wouldn't be shocked at the possibility that all new iterations of the Source engine will only be used for updating the ever-popular DOTA2 graphics, just like the WoW engine updates.
Everything is pointing to Valve turning exclusively into Steam technical support and bean counters.
4 years ago, I would have said this as a joke. I don't say it now.
I wouldn't be shocked at the possibility that all new iterations of the Source engine will only be used for updating the ever-popular DOTA2 graphics, just like the WoW engine updates.
Everything is pointing to Valve turning exclusively into Steam technical support and bean counters.
4 years ago, I would have said this as a joke. I don't say it now.
The community made DOTA2 huge. Not Valve.
Valve licensed the name, paid IceFrog to keep doing what he had been doing for over 10 years and ported it to Source engine.
All the rest was tech support, marketing and distribution.
The community made DOTA2 huge. Not Valve.
Valve licensed the name, paid IceFrog to keep doing what he had been doing for over 10 years and ported it to Source engine.
All the rest was tech support, marketing and distribution.
I wouldn't be shocked at the possibility that all new iterations of the Source engine will only be used for updating the ever-popular DOTA2 graphics, just like the WoW engine updates.
Where did I suggest that Valve doesn't contribute to DOTA2?
Just don't count DOTA2 as a release from Valve's development teams. After the release, its subsequent evolution comes from the DOTA community members they hired.
Unless you think that people like Joshua Weier are working on DOTA2 maps and items, my point is that they haven't launched anything meaningful in over 3 years. Global Offensive is but a glorified port of CS:S.