Sooo...that's probably how they are going to do it...???

Sonic said:
I'm upset that Forza is only 30 fps and claims to be a GT4 killer. That is definitely going to hurt the game when being comapred to gT4.

EDGE more or less ripped Forza a new one in the same mag where they gave GT4 a 7.

They did not like the framerate 8)
 
If you want to see a simple yet dramatic demonstration of how 30Hz on a 60 Hz monitor screws with your eyes, download and run this tiny program:

http://www.marky.com/files/dos/motion.zip

Even though its an ancient DOS program it works fine for me in XP.

It demonstrates how when the motion of the image does not match the refresh rate of the monitor your brain gets confused. Real world object move continuously. They don't move-pause-move-pause at 30Hz. Your persistence of vision can deal with fusing a strobing image into the perception of fairly continuous motion. But when the motion does not match the strobing, your brain tries to re-interpret what it sees as multiple, separate, continuously-moving images. You get a kind of double-vision effect. It's wacky, but so are a lot of aspects of the brain if you study it.

To stress the point: It is not the 30Hz-ness that causes the double vision. It is the double-strobing the same image twice between each motion that screws you up.

This is why most people don't like 30 Hz games, but can't clearly explain why. Everyone notices the effect at a semi-concious level, but it is hard to understand without a clear demonstration like Marky's little app.
 
pftt... you only need Halo PC and turn off the 30fps limiter ;)

All the animations look incredibly jerky while the environment is smooth as butter. As soon as the limiter is back on, everything looks "fine".

Another example is the reflections on the PGR cars. The reflections are being done at 30hz, so they look really jerky while the world goes by at 60Hz.
 
Alstrong said:
Another example is the reflections on the PGR cars. The reflections are being done at 30hz, so they look really jerky while the world goes by at 60Hz.
But PGR is 30Hz, so the reflections must be being sampled at a lower rate. Forza (so far) has the same problem.
 
Iron Tiger said:
But PGR is 30Hz, so the reflections must be being sampled at a lower rate. Forza (so far) has the same problem.


PGR or PGR 2 ;)

PGR is 60fps, PGR2 is 30fps
 
Alstrong said:
Iron Tiger said:
But PGR is 30Hz, so the reflections must be being sampled at a lower rate. Forza (so far) has the same problem.


PGR or PGR 2 ;)

PGR is 60fps, PGR2 is 30fps
Both are 30fps. That's why I never bought the first PGR. I've heard PGR2 got rid of the stuttery environment maps, but I haven't seen it in motion to confirm or deny that. Forza's definitely got them, and that runs at 30fps.
 
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