Not quite sure of that. By being free, Sony attract more online users which means more people to advertise to and sell content to, which I always felt was the real purpose in offering online for these machines.
Assuming people were choosing their console based on online, this'd be true. However, for people buying PS3 irrespective of the online offering of Live!, Sony still wants to attract them to the online space. A complete like-for-like Live! subscription service on day one would had discouraged a proportion of their current online gamers who won't pay. So the choice is either "free service for 100% of owners" or "paid for service for 50% of that", depending on what the online uptake is. As you say it's true that Sony couldn't offer the Live! experience so charging for it would have had a much stronger impact against numbers going online than with MS, and where MS get 50% of owners paying for Gold, Sony would have been lucky to get 10% paying for their initial online experience. So it'd make much more sense to launch free and get as many as possible online.Yes, I agree with you, and I don't see how what you say contradicts my point. Sony needed to attract more online users, which it could do by either a) offering a superior service...
Honestly the lack of voice communication in some cases just shows incompetence on sonys part. The interface can be clunky and annoying trying to get games setup and not knowing what ur teammates are doing in some games. Thats something that the console should have for everybody.
Rotmm said:I really don't see a massive problem with it. Of course, I already subscribe to Live and am unlikely to subscribe to a Sony service too, but I'm not the target audience as I'm not a single console gamer.
I appreciate that, and it makes good business sense. My point is, don't promise PSN will be free forever and then charge for an essential feature that buyers thought was 'just around the corner' regards PSN updates! If they're going to go that route, then the whole 'free' aspect is dead.
You may as well go Live!'s route and charge for online gaming. I mean, why would I be happy to pay £20 a year for a voice chat service and a 100 other features I don't care about, while the core multiplayer experience I do want is completely free except you can't actually communicate to anyone? To me that's kinda like buying a car that only turns left and having to subscribe to allow it to turn right! If the online play is free, the voice-chat should be. If you're going to charge for voice-chat, you may as well charge for online gaming and roll it all into one service. Maybe if they charged for specific features, and you could pay a much smaller amount for voice chat, it wouldn't be so bad. Sadly I can't see them doing anything beyond adding 'extra value' to a subscription service of useless junk for a single service I want which is fundamental to a good online gaming experience with friends.
Being a longtime Sony aficianado, I'm sorta used to their promises that don't exactly last a long time.
Well, obviously so they can maintain their "promised" free PSN, and continue advertising that PSN is free while MS is charging for Live. And then basically implement features that almost require a person to pay for PSN "Gold."
Technically, they'd still be correct, although the intent is entirely different...
Of course, this is all based on pure speculation with noone, other than Sony, knowing what they plan on charging for. And some might speculate that even Sony isn't exactly sure of what they will be charging for.
Regards,
SB
A subscription service that just does value-add may not need to do huge numbers to be profitable; doubtless Sony is seeing the near-pure profit MS is getting from Live and figure that even a fraction of that would be a bonus.
Doesn't live already do that?
I think it's more likey they are looking at this as a way to defray costs, ala MS, than as a revenue stream from the membership fee itself.
If you can pay for most of your PSN engineer's salaries through membership fees, as well as bandwidth, servers, building maintanene, electricity, cooling, etc. for the datacenter dedicated to PSN, then you've greatly reduced your cost of operations.
Additionally if they stop charging devs fees for demos/patches/etc. that'll make things a bit more attractive to them also.
Still, I don't think the PSN fee will be able to cover all of those, just as I don't think Gold membership for Xbox covers all Live related costs.
Regards,
SB
Being a longtime Sony aficianado, I'm sorta used to their promises that don't exactly last a long time.
Well, obviously so they can maintain their "promised" free PSN, and continue advertising that PSN is free while MS is charging for Live. And then basically implement features that almost require a person to pay for PSN "Gold."
Technically, they'd still be correct, although the intent is entirely different...
The actual subscription costs flung around ranged from $20 to $60 a year, or alternatively $6 to $9 a month, and while some features might sound familiar to Xbox Live members, there's plenty of innovative stuff here that we wouldn't mind seeing pop up on either platform, including:
•Customer Service Priority Access
•Exclusive Experiences with Sony Brands
•Extended Console Warranty 3 Years
•Access to Beta Games
•Early Access to All Store Content
•Member Demo Sharing of Full Game
•Cross-game Voice Chat Access
•Full Title Trial - 1st Hour Is Free
•Token Wagering
•User-to-user Challenges
•Free Access to PSOne Classics, PSP Minis, and PS3/PSP Themes
•Discounts on Store Content
•Member Only In-game Content
•Trophy Alerts
•Cloud Storage Space for Games
•Online Music Service
•Online Music Video Service
•Automatic Downloads and Updates
•Loyalty Program Rewards
•Facebook Connectivity
•Catch-up TV
•Netflix Access Without Disc
Will devs want to support it? Plus won't it have a negative effect on online gaming? If subscribers get better equipment, it'll create a two-tier gaming population. Otherwise the bonuses have to be gimped to not give subscribers a competitive edge, in which case why bother?- Member Only In-game Content.
I can't really see this happening. At least not often, or on actually good content.
Will devs want to support it? Plus won't it have a negative effect on online gaming? If subscribers get better equipment, it'll create a two-tier gaming population. Otherwise the bonuses have to be gimped to not give subscribers a competitive edge, in which case why bother?