Twitch says 1080p60 at ~6Mbps. What does Youtube say? (1080p30 with GameSpot’s YT stream is 14Mbps, but still looks like it has more compression artifacts).
Stray looked good, but the cat animation could be better.
Ratchet & Clank looked good. It took me a while (Youtube compression is horrible) to figure out the warps were basically instant teleports to a spot nearby on the same level, not warping to an entirely new level. Still, impressive. That comment about ray tracing Clank has me worried that they’ll stick to their 30fps market research. On the one hand, after reading the Metro Exodus DF interview, it’s hard to argue against having >2x the frametime to render (after a fixed amount of post-processing time). On the other hand, you can easily feel 60fps (see, too: check out any GTS text scrolls), and if everyone’s watching previews and trailers on their phones or in YT quality, can you even see the difference? What’s more important for a game’s sales, happy reviewers or happy streamers? (Maybe they both feel the same.)
GT7 looked great, as expected, but it’s hard to tell if they’ve improved (really pushed out) the LODs vs GTS (it’s annoying to see cars and even grandstands transition so close by). It looked like whoever was driving Trial Mountain (!) was doing so for about the first time. AI driving looked poor, as usual.
Edit: Some of the PS button transitions are pretty cool. Can we see them when switching between suspended games?
Annnnd Demons Souls. This bitrate is really cramping my hype.