I made a threat on this before, but was too tired and I guess it was deleted as I worded it in such a way that it was more pertinent to the console forum than to 3D Technology.
These are the released specs for the PSP (I know not all of them are related to 3d rendering, but I thought it would be best seen as a whole):
Cutting Edge Technologies - aiming to explore the future...
* 90nm Semiconductor Process
* Dual MIPS R4000 core
* Vector Floating Engines
* Reconfigurable DSP Engine (VME)
* Advanced 3d Graphics Engine
* AVC (MPEG4) Decoder
* AES Crypto System
* 1.8GB UMD
21st Century Portable System - integrate all forms of digital entertainment
* 3d-CG Game
* 7.1ch Audio, 3d Sound
* ATRAC3 plus, AAC and MP3 for Music
* AVC/ @ MP for Picture / Movie
* 16:9 Widescreen TFT LCD
* Embedded Wireless LAN (802.11)
* Li-ion Battery
* Extension for GPS, Digital Tuner
Optical Disc System - seeking avantages of "Media"
* Large Capacity (3x to CD-ROM)
* Media for Game/Music/Movie/Publishing
* Lower Manufacturing Cost
* Minimize Inventory Risk
* Repoat Ordering System
* Parental LOCK System
* Regional Code System
* Copy Protection
UMD: Universal Media Disc - ultimate portable disc for SD system
* 60mm phi
* Laser Diode:660nm
* Dual Layer: 1.8GB
* Transfer Rate:11mbps
* Shock Proof
* Secure ROM by AES
* Unique Disc ID
PSP CPU CORE
* MIPS R4000 32bit Core
* 128bit Bus
* 1 - 333mHz @ 1.2v
* Main Memory: 8MB (ecDram)
* Bus Bandwidth: 2.6gB/sec
* I-Cache and D-Cache
* FPU and VFPU (Vector Unit): @ 2.6gFlops
* 3d-CG Extended Instructions
PSP Media Engine
* MIPS R4000 32bit Core
* 128bit Bus
* 1 - 333mHz @ 1.2v
* Sub Memoryc:2mb (ecDram) @ 2.6gB/sec
* I-Cache and D-Cache
* 90nm CMOS
PSP Graphics Core 1
* 3d Curved Surface + 3d Polygon
* Compressed Texture
* Hardware Clipping, Morphing and Bone (8)
* Hardware Tessellator
* Bezier and B-Spline (NURBS)
* EX 4×4, 16×16 and 64×64 sub-division
PSP Graphics Core 2
* 'Rendaring Engine' + 'Surface Engine'
* 256bit Bus, 1-166 MHz @ 1.2v
* VRAM: 2MB (ecDram)
* Bus Bandwidth: 5.3gB/sec
* Pixel Fill Rate: 664 M pixels/sec
* MAX 33 M polygon /sec (T & L)
* 24bit FULL Colorc:rgba
PSP Sound Core: VME
* Reconfigurable DSPs
* 128bit Bus
* 166mHz @ 1.2v
* 5 Giga Operations /sec
* CODEC
* 3d Sound, Multi-Channel
* Synthesizer and Effecter
AVC Decoder
* AVC (H.264) Decoder
* Main Profile
* Baseline Profile
* @ Level1, Level2 and Level3
* 2hours (High Quality) - DVD Mobie
* 4hours (Standard Quality) - CS Digital
I/O
* USB 2.0
* Memory Stick
* Extension Port (reserved)
* Stereo Head phone Out
Communication
* Wireless LAN (802.11)
* IrcDa
* USB 2.0
I was particularly wondering how these specs compare to the Bitboys Acceleon series and the powerVR MBX. Also, as this is stated for launch around Christmas of next year in Japan... how do you think it will stack up to mobile solutions of that time. Looking at those specs... it seems like it will be quite a challenge for Sony to keep heat and battery drain down to respectable levels.
Hmm... I just stumbled across this post by Buggy Loop at rage3d suggesting that Nintendo could answer this with a portable gamecube... and compares the specs of the PSP to the GC here:
http://www.rage3d.com/board/showthread.php?s=86e7527f92541fe43d7cb5fd3827e72f&threadid=33701548
Any thoughts!?
These are the released specs for the PSP (I know not all of them are related to 3d rendering, but I thought it would be best seen as a whole):
Cutting Edge Technologies - aiming to explore the future...
* 90nm Semiconductor Process
* Dual MIPS R4000 core
* Vector Floating Engines
* Reconfigurable DSP Engine (VME)
* Advanced 3d Graphics Engine
* AVC (MPEG4) Decoder
* AES Crypto System
* 1.8GB UMD
21st Century Portable System - integrate all forms of digital entertainment
* 3d-CG Game
* 7.1ch Audio, 3d Sound
* ATRAC3 plus, AAC and MP3 for Music
* AVC/ @ MP for Picture / Movie
* 16:9 Widescreen TFT LCD
* Embedded Wireless LAN (802.11)
* Li-ion Battery
* Extension for GPS, Digital Tuner
Optical Disc System - seeking avantages of "Media"
* Large Capacity (3x to CD-ROM)
* Media for Game/Music/Movie/Publishing
* Lower Manufacturing Cost
* Minimize Inventory Risk
* Repoat Ordering System
* Parental LOCK System
* Regional Code System
* Copy Protection
UMD: Universal Media Disc - ultimate portable disc for SD system
* 60mm phi
* Laser Diode:660nm
* Dual Layer: 1.8GB
* Transfer Rate:11mbps
* Shock Proof
* Secure ROM by AES
* Unique Disc ID
PSP CPU CORE
* MIPS R4000 32bit Core
* 128bit Bus
* 1 - 333mHz @ 1.2v
* Main Memory: 8MB (ecDram)
* Bus Bandwidth: 2.6gB/sec
* I-Cache and D-Cache
* FPU and VFPU (Vector Unit): @ 2.6gFlops
* 3d-CG Extended Instructions
PSP Media Engine
* MIPS R4000 32bit Core
* 128bit Bus
* 1 - 333mHz @ 1.2v
* Sub Memoryc:2mb (ecDram) @ 2.6gB/sec
* I-Cache and D-Cache
* 90nm CMOS
PSP Graphics Core 1
* 3d Curved Surface + 3d Polygon
* Compressed Texture
* Hardware Clipping, Morphing and Bone (8)
* Hardware Tessellator
* Bezier and B-Spline (NURBS)
* EX 4×4, 16×16 and 64×64 sub-division
PSP Graphics Core 2
* 'Rendaring Engine' + 'Surface Engine'
* 256bit Bus, 1-166 MHz @ 1.2v
* VRAM: 2MB (ecDram)
* Bus Bandwidth: 5.3gB/sec
* Pixel Fill Rate: 664 M pixels/sec
* MAX 33 M polygon /sec (T & L)
* 24bit FULL Colorc:rgba
PSP Sound Core: VME
* Reconfigurable DSPs
* 128bit Bus
* 166mHz @ 1.2v
* 5 Giga Operations /sec
* CODEC
* 3d Sound, Multi-Channel
* Synthesizer and Effecter
AVC Decoder
* AVC (H.264) Decoder
* Main Profile
* Baseline Profile
* @ Level1, Level2 and Level3
* 2hours (High Quality) - DVD Mobie
* 4hours (Standard Quality) - CS Digital
I/O
* USB 2.0
* Memory Stick
* Extension Port (reserved)
* Stereo Head phone Out
Communication
* Wireless LAN (802.11)
* IrcDa
* USB 2.0
I was particularly wondering how these specs compare to the Bitboys Acceleon series and the powerVR MBX. Also, as this is stated for launch around Christmas of next year in Japan... how do you think it will stack up to mobile solutions of that time. Looking at those specs... it seems like it will be quite a challenge for Sony to keep heat and battery drain down to respectable levels.
Hmm... I just stumbled across this post by Buggy Loop at rage3d suggesting that Nintendo could answer this with a portable gamecube... and compares the specs of the PSP to the GC here:
http://www.rage3d.com/board/showthread.php?s=86e7527f92541fe43d7cb5fd3827e72f&threadid=33701548
Any thoughts!?