Sony patent for Digital Collectibles *spawn*

Shortbread

Island Hopper
Legend
Sony: Digital trade-ins and game modding.

United States Patent10,238,958 Inagaki March 26, 2019

Tangible tradable collectibles having a digital copy

Abstract

Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.

Inventors: Inagaki; Ken (Foster City, CA)Applicant:
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA)
Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015


What is claimed:

1. A system for transforming a physical object for use within a digital environment, the system comprising: a physical object that is associated with a unique identification code; a graphics processing unit that generates a digital copy of the physical object based on an associated set of codes, wherein the generated digital copy is presented within the digital environment of a network game and assigned to a player of the network game, the player associated with the unique identification code; a client device that connects to the digital environment of the network game in which the digital copy is presented, wherein the client device receives customization input from the player selecting one or more modifications to the digital copy, wherein each modification is associated with a corresponding value; a collectible database that stores: the associated set of codes, information regarding an account associated with the player, wherein the player account includes the unique identification code associated with the physical object and the digital copy as modified in accordance with the player customization input, and an ownership history of the digital copy, wherein the ownership history is associated with a reward that is assigned to the player after the digital copy is subsequently transferred to a different player; a network game server comprising a communication interface that subsequently receives the unique identification code over a communication network; and a processor that executes instructions stored in memory to: retrieve the modified digital copy from the collectible database based on the unique identification code, provide the retrieved digital copy for inclusion in the network game, wherein the digital copy is tradable to other users within the network game based on a total value of the modifications selected for the digital copy, and assign the reward to the player in accordance with the ownership history after the digital copy is subsequently transferred to the different player.

Read more here.
 
Sony: Digital trade-ins and game modding.

United States Patent10,238,958 Inagaki March 26, 2019

Tangible tradable collectibles having a digital copy

Abstract

Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.

Inventors: Inagaki; Ken (Foster City, CA)Applicant:
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA)
Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015


What is claimed:

1. A system for transforming a physical object for use within a digital environment, the system comprising: a physical object that is associated with a unique identification code; a graphics processing unit that generates a digital copy of the physical object based on an associated set of codes, wherein the generated digital copy is presented within the digital environment of a network game and assigned to a player of the network game, the player associated with the unique identification code; a client device that connects to the digital environment of the network game in which the digital copy is presented, wherein the client device receives customization input from the player selecting one or more modifications to the digital copy, wherein each modification is associated with a corresponding value; a collectible database that stores: the associated set of codes, information regarding an account associated with the player, wherein the player account includes the unique identification code associated with the physical object and the digital copy as modified in accordance with the player customization input, and an ownership history of the digital copy, wherein the ownership history is associated with a reward that is assigned to the player after the digital copy is subsequently transferred to a different player; a network game server comprising a communication interface that subsequently receives the unique identification code over a communication network; and a processor that executes instructions stored in memory to: retrieve the modified digital copy from the collectible database based on the unique identification code, provide the retrieved digital copy for inclusion in the network game, wherein the digital copy is tradable to other users within the network game based on a total value of the modifications selected for the digital copy, and assign the reward to the player in accordance with the ownership history after the digital copy is subsequently transferred to the different player.

Read more here.
Sounds like trading in-game items and/or mods. Wonder if you could trade game saves too?
 
So Sony copied the Disney Infinity and Skylander and Nintendo Amiibo and Lego Dimensions patent?
 
I don't understand what this is. Doesn't seem to be console hardware related, more like a business model for collectibles or something?
 
Seems specifically about a means by which digital content can be traded between players, wherein the physical device trades that item specifically. So, for example, you could have a figurine that you level up to Level Godly++, and then sell that on eBay for $428.45 and the new owner gets not only the physical doodad but also access to that Level Godly++ character in the network game. This patent is the incredibly clever and unintuitive solution to that problem, of recording ownership in a database using an unique ID.

Clearly decades of R&D went into this and Sony should be granted the patent for 25 years so they can recover their R&D investment. :yep2:
 
This seems entirely straight forward. Did you mean "is NOT incredibly clever" but forgot to type "not" ?
 
How would they prevent duped IDs?

This is so boring I can't be bothered to look at the patent. What I'm I doing with my short penumbra of time between frustrated at work and drunk at home....
 
Clearly decades of R&D went into this and Sony should be granted the patent for 25 years so they can recover their R&D investment. :yep2:

Few companies patent designs to make money or recover R&D, you patent every idea so patent trolls can't extort you about something later. Patent compensation has all but replaced money in tech industry negotiations. Everybody has money, what people want is security and protection from lawyers, including having to pay their own. You know who first proposed patent legislation in the United States? James Madison. A lawyer. Also fourth President of the United States. :yep2:
 
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