Sony: Digital trade-ins and game modding.
United States Patent10,238,958 Inagaki March 26, 2019
Tangible tradable collectibles having a digital copy
Abstract
Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.
Inventors: Inagaki; Ken (Foster City, CA)Applicant:
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA)
Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015
What is claimed:
1. A system for transforming a physical object for use within a digital environment, the system comprising: a physical object that is associated with a unique identification code; a graphics processing unit that generates a digital copy of the physical object based on an associated set of codes, wherein the generated digital copy is presented within the digital environment of a network game and assigned to a player of the network game, the player associated with the unique identification code; a client device that connects to the digital environment of the network game in which the digital copy is presented, wherein the client device receives customization input from the player selecting one or more modifications to the digital copy, wherein each modification is associated with a corresponding value; a collectible database that stores: the associated set of codes, information regarding an account associated with the player, wherein the player account includes the unique identification code associated with the physical object and the digital copy as modified in accordance with the player customization input, and an ownership history of the digital copy, wherein the ownership history is associated with a reward that is assigned to the player after the digital copy is subsequently transferred to a different player; a network game server comprising a communication interface that subsequently receives the unique identification code over a communication network; and a processor that executes instructions stored in memory to: retrieve the modified digital copy from the collectible database based on the unique identification code, provide the retrieved digital copy for inclusion in the network game, wherein the digital copy is tradable to other users within the network game based on a total value of the modifications selected for the digital copy, and assign the reward to the player in accordance with the ownership history after the digital copy is subsequently transferred to the different player.
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United States Patent10,238,958 Inagaki March 26, 2019
Tangible tradable collectibles having a digital copy
Abstract
Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.
Inventors: Inagaki; Ken (Foster City, CA)Applicant:
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA)
Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015
What is claimed:
1. A system for transforming a physical object for use within a digital environment, the system comprising: a physical object that is associated with a unique identification code; a graphics processing unit that generates a digital copy of the physical object based on an associated set of codes, wherein the generated digital copy is presented within the digital environment of a network game and assigned to a player of the network game, the player associated with the unique identification code; a client device that connects to the digital environment of the network game in which the digital copy is presented, wherein the client device receives customization input from the player selecting one or more modifications to the digital copy, wherein each modification is associated with a corresponding value; a collectible database that stores: the associated set of codes, information regarding an account associated with the player, wherein the player account includes the unique identification code associated with the physical object and the digital copy as modified in accordance with the player customization input, and an ownership history of the digital copy, wherein the ownership history is associated with a reward that is assigned to the player after the digital copy is subsequently transferred to a different player; a network game server comprising a communication interface that subsequently receives the unique identification code over a communication network; and a processor that executes instructions stored in memory to: retrieve the modified digital copy from the collectible database based on the unique identification code, provide the retrieved digital copy for inclusion in the network game, wherein the digital copy is tradable to other users within the network game based on a total value of the modifications selected for the digital copy, and assign the reward to the player in accordance with the ownership history after the digital copy is subsequently transferred to the different player.
Read more here.