Jack_Tripper
Newcomer
HAHHAHAHA - ya, pretty tough talk from a studio-head whose last biggest hit was on the Super Nintend
Jack
I'm not sure that this statement from Acclaim is actually news-worthy; afterall we've discussed this situation here at length before. Indeed, it is highly doubtful that the PS3 will ever be a profitable endeavor in its own right (inclusive of PS3 software). But if it becomes worth it to Sony anyway in terms of the larger picture of Blu-ray and home media efforts, that's a more complicated picture. Too complicated for the year 2008 I think... this is going to be one of those things we only have a clear view on retroactively a couple of years from now.
Anyways Dave Perry/Acclaim repeating the same things we were discussing in this forum (and others) last year and making it seem like new "breaking news" is rather interesting as to what this "news" is supposed to do, inform, hurt or help Sony PS3.
I'm sure no one expects Sony to sell even more PS3s this holiday season, but if they do won't Sony be close to making some kind of progress at least?
I don't think it's supposed to inform, hurt, or help Sony... it's just his own musings and reflections. Not sure about your angle wrt to Sony making "progress" and the discussion on 65nm/EE+GS/Cell&RSX; the simple matter here is that the PS3 has cost Sony more billions than they can ever hope to recoup on PS3 related hardware/software sales alone. Now that's not saying it was the right choice or the wrong choice, because there are a lot of external to gaming considerations at play, but just stating as a truism. If we're talking about an improving situation for PS3, obviously... it will continue to generate improving margins. But those profits will likely never be enough to have covered the preceding costs.
That's all in your opinion of course.
Cell and BR R&D costs may also be amortorized over two console generations as far as cost recoveries go so short view truisms may not be in play in a long view strategy.
As to cost cutting, Sony in 2 yrs has gone from a $2 bil deficit to a $1 bil deficit to an expected breakeven, all of that in most part without the benefit of their biggest potential unit cost savings in Cell and RSX shrinks.
Another thing worth mentioning is the $1.25 bil in publishing losses that was brought up in this graph: http://forum.beyond3d.com/showpost.php?p=1203297&postcount=25 While I know everyone was all misty eyed over the Nintendo #'s, what the graph also shows (if the numbers are accurate at all) is that not only does Sony SW account for a big part in their current losses but it represents a huge investment in future game sales potential or put simply, there's about a billion $$$ worth of gaming development by Sony we haven't heard from yet.
I don't know what the real truth is here but do know that even a $3 bil loss over the first 10 million units can be pretty much erased by only a $30 per unit avg profit over the next 90 mil. Is that so unrealistic? History shows to not bet against Sony on this.
Another thing worth mentioning is the $1.25 bil in publishing losses that was brought up in this graph:
He has got the three divisions - films and television, music and consumer electronics all working together as an integrated organisation. Last year, he also boosted the content side by helping to push through the acquisition of MGM, which gives Sony access to a 4,000-title film library, and then orchestrated the merger of Sony's music division with that of the German multi-national Bertelsmann, creating a new top dog in the industry.
The flurry of activity reflects Stringer's belief that Sony's unique offering revolves around the marriage of content and the devices that play it and both have to be strong, he believes, for the company to succeed in future.
There is a console agnostic losses thread. CarlB just linked to it.
Ok, then why does this exist, no one is talking about Acclaim in the least.