london-boy said:(see Sega without cash, Sega fucking the marketing up once again etc)
see easy to crack copy protection that does not even requre a mod chip. that is what really killed the console.
london-boy said:(see Sega without cash, Sega fucking the marketing up once again etc)
chaphack said:Phil
2)Blaze adaptors i guess are just upscanned linedoublers, not the real deal. What is the point of having a full framebuffer when you cannot display them?.
This particuler feature is now enabled for a lot of games as standard. The whole arguement that the DC was higher res is due to 480 output is false.
chaphack said:This particuler feature is now enabled for a lot of games as standard. The whole arguement that the DC was higher res is due to 480 output is false.
If that was the case, why were we questioning whether VF4Evo was truly 480p a few months back, or even recently with games like SH3, MGS3, GT4 and many others.
chaphack said:This particuler feature is now enabled for a lot of games as standard. The whole arguement that the DC was higher res is due to 480 output is false.
If that was the case, why were we questioning whether VF4Evo was truly 480p a few months back, or even recently with games like SH3, MGS3, GT4 and many others.
chaphack said:what pana what? i am only saying 480p is NOT a standard on ps2! anything wrong with that?
chaphack said:what pana what? i am only saying 480p is NOT a standard on ps2! anything wrong with that?
Panajev2001a said:chaphack said:what pana what? i am only saying 480p is NOT a standard on ps2! anything wrong with that?
Mr. Anderson!
london-boy said:chaphack said:what pana what? i am only saying 480p is NOT a standard on ps2! anything wrong with that?
DODGED!!!!!
Panajev2001a said:chaphack said:what pana what? i am only saying 480p is NOT a standard on ps2! anything wrong with that?
Mr. Anderson!
chaphack said:london boy
how can my IQ and textures argument be flawed?
IQ: just because MS screwed europe without p.scan, does not mean other regions are screwed. you can always mod your Xbox and it will play p.scan games. 480p advantage still stands. Not to mention ps2 billinear filtering looks pretty bad.
Textures: you dont get it do you? Sony gave ps2 more polys but did they do the textures to go with that? NO. Xbox can do mucho more polys too, but did MS upped the textures? YES. Why you guys seem to think more polys = less textures is cool, is beyond me. Sure you can drop the pspolys, but does that ensure a better textured ps2 game? I cant say, i have seen many ps2 games, from goodcool to badass and i can honestly say, none have SA2 textures. And i am very sure only a handful push 20mpps too.
Whatmore, PS2 is limited to whatever vram it has for textures with the CLUT thing, same with DC and vram and VQ. The old B3D boards had some calculations going and iirc, PS2 textures are quality limited to what it can show at a time, while DC textures are quantity limited due to its main ram.
Alrighto people! Once Sonic Heroes arrives on the PS2, all shall be decided!
london-boy said:chaphack said:Alrighto people! Once Sonic Heroes arrives on the PS2, all shall be decided!
IQ: whatever chap, whatever...
TEXTURES: do i have to take someone who says *mucho more polys* and *CLTU thing* seriously???
what i am saying, chap, is: show me a game that pushes less than 1 million single textured polys per seconds on PS2 then maybe we will start this conversation. brag about your SA2 texture quality, if u think they're so much better than SH3 textures or BO2 textures or Final Fantasy10-2 textures or even SH2 ones, then good for u, there's nothing more to say...
and about Sonic Heroes... a developer with so much experience with ps2 hardware will surely make the most out of the architecture...
maskrider said:If he will really not troll again while we wait for Sonic Hero, I will be very happy with that as the latest weekly famitsu said Sonic Hero is only at 20% of completion. We will see less pollution for the time being.
But I don't think he will ever stop trolling.
and i am supposed to take someone who brushes off things not going for them seriously too?IQ: whatever chap, whatever... do i have to take seriously???
polygon limited ps2 game? hmm lets see, why dont you check games like mdk, nfl gameday, oni and soul reaver. They dont look any better than DC games and their textures are not quite SA2 level. has there been any word on that 1mpps SA2 figure?what i am saying, chap, is: show me a game that pushes less than 1 million single textured polys per seconds on PS2 then maybe we will start this conversation
all of them have acceptable ps2 textures, yet alll of them suffer from some form of grainiess and dithering. they do not have the smooth gradient i know off DC and XB games., if u think they're so much better than SH3 textures or BO2 textures or Final Fantasy10-2 textures or even SH2 ones, then good for u, there's nothing more to say...
pre-damage control?and about Sonic Heroes... a developer with so much experience with ps2 hardware will surely make the most out of the architecture...
london-boy said:i just dont get it.... cant he just enjoy his xbox games and leave the rest in peace if hes so happy with his purchase?
chaphack said:london boy
and i am supposed to take someone who brushes off things not going for them seriously too?IQ: whatever chap, whatever... do i have to take seriously???
polygon limited ps2 game? hmm lets see, why dont you check games like mdk, nfl gameday, oni and soul reaver. They dont look any better than DC games and their textures are not quite SA2 level. has there been any word on that 1mpps SA2 figure?what i am saying, chap, is: show me a game that pushes less than 1 million single textured polys per seconds on PS2 then maybe we will start this conversation
ALSO, multitexturing i believe has nothing to do with texture quality, it just needs more passes. you can take away ps2 multitexturing and it will still display that level of usual ps2 textures.
all of them have acceptable ps2 textures, yet alll of them suffer from some form of grainiess and dithering. they do not have the smooth gradient i know off DC and XB games., if u think they're so much better than SH3 textures or BO2 textures or Final Fantasy10-2 textures or even SH2 ones, then good for u, there's nothing more to say...
pre-damage control?and about Sonic Heroes... a developer with so much experience with ps2 hardware will surely make the most out of the architecture...
Recall they did a quick port of SA2 to GC and it looks pretty sweet. SH is in the works for a while now. It is highly possible SH will also use PS2 as a base platform.
london-boy said:see the thing is that i just don't get it... a game like SH3 has GORGEOUS textures, unbelievably superior to a game like SA2, and still manages to push several times the amount of geometry on top of it....
then when u try to say that ps2 is superior to DC, he just counters back saying that XBOX is superior to PS2... i mean... DUH!!!! what does he expect...
i just dont get it.... cant he just enjoy his xbox games and leave the rest in peace if hes so happy with his purchase?
so it is bad design on the part of Sony?pre damage control my ass... it looked *great* on GC... duh... pop quiz, chap:
what console is easy to develop for and which one is a pain in the proverbial?
london-boy said:i'm not brushing off things at all, chap, u're the one with the USUAL CRAP arguments...
listen, keep posting ur useless crap, keep filling this boards with the usual junk u are so good at doing... just go for it, i'm out of here.