Um... ok? So they've suddenly stopped buying for PS3?
How many "hardcore gamers" are
just now buying into xb360/ps3?
You do realize that launching at a not-so-retarded price and on an architecture that doesn't make people pull their hair out will make a pretty big difference this time compared to PS3's "one year delay" and associated market share loss over PS2. And yet, WW they are still doing well enough considering.
You do realize that they can achieve roughly 8x transistor density at 28nm which would put the cost at roughly the same BOM for the silicon as it was when xb360 launched, right? ($300 core BTW)
Or are you inferring some great leap is possible by waiting just one more year and "Aha!" Granted, TSMC has stated 20nm is on schedule for production at the end of 2012, but if 2012 is too soon for 28nm, then 2013 is far too soon for 20nm ... going by the logic of some around here.
But yes if that is the intention, wait an extra year after xb720 and launch a full process node more advanced, I say good luck with that approach (see xb1/gc vs ps2).
As far as referencing how well ps3 has done with their 1 year delay, they went from having roughly 70% of the market to less than a third. I'm not seeing how this is "well enough".
Granted, much of it was due to Sony pushing BR onto ps3 and using hardcore gamers as a means to bring manufacturing costs of BR down and to help instill a market for BR to win the HD media war (which still needed an additional 9 figure payout to certain movie studios but I digress), but launching late certainly didn't help their cause.
Now if this go-round they are literally last out of the gate and the schedule looks something like:
2012 Nintendo
2013 MS
2014 Sony
...then I'm not foreseeing good fortune upon Sony.
The process node jump will be substantial, but so was the one for XB1 and GC over PS2.
Developers for the most part won't utilize the technical advantage which leaves most multiplat games looking roughly similar with the edge obviously going to ps4 much as it was with xb vs ps2.
Sales however didn't mirror this superiority due to a multitude of reasons, one of which being the ps2 was already in the marketplace with an established 10m users and was "good enough" technically for the time.
Especially considering the newcomer didn't have established relationships with developers then.
So then, most games looking roughly the same (edge ps4) and what about this price tag...
See, last time MS tried this, Sony countered with what they thought would be a deathkneel to MS finances and thus push them out of the market clearing Sony of much of their competition.
As it was, MS reportedly lost 4billion in trying to keep the MSRP of xb to match the ps2, even though the BOM was nowhere near the same.
So then, either higher priced ps4 compared to xb720, or matched price and Sony eating losses.
Neither way makes a lot of financial sense which would be of utmost importance for Sony at about this time.