GameSpy: How easy or hard of an adjustment do you think mod makers will have with the new engine?
Robert Duffy: Probably the biggest adjustment will be how they go about making models and textures, because the source models for a lot of the things are very high polycount. In Quake 3 a model may have two or three thousand polygons, whereas the player models in DOOM III, the original art has probably close to a million polygons. That's been reduced down to four or five thousand for in-game use, but you have to have that million polygon model - you have to have a lot of polygons to generate the bumpmap data that makes it look like a high-poly model in game.
I have a more simplistic view of Doom3: id are just middleware suppliers.
ushac said:So all the talk about million-poly in game characters and 3d textures might be misconceptions of that high polygon to low polygon + bumpmap (i think they called it "renderbump" ) convertion thingy. Anyhow, the game doesn't look all that shabby...
Regards / ushac
And when was the last time you saw some of the undead wandering around to compare them to?Sharkfood said:It definately looks like it will be a fun tromp.. I just wish the models didnt have such stiff, exaggerated movements, fake shifts of weight when walking and more natural animation.
GameSpy: How do you go about making textures now?
Robert Duffy: A large percentage of the textures are done exactly the same way. They'll model a wall at a very high polycount, and then renderbump it and turn it into a bumpmap set, into a set of textures that all combine together to give it the 3D look.
jandar said:Is it really so hard for people to believe that a company can actually do R&D a little quicker than another company????
Hot Hardware contradicts previous reports that NVIDIA powered the Doom III demo saying, "Their next-generation hardware (presumably R300) powered the Doom III demo on the floor." Somehow, I doubt id would have chosen ATI as they currently use NVIDIA for development. Ya usually dance with the girl ya brung.
It'll probably take a year or two after the release of Doom3 before we start to see the peak of what this type of engine can do, like it was with Q1-3 before it. Although, IMO, someone will have to retrofit an outdoor/terrain system to it.
Randell said:Talking of Middleware engines, Are there any games in devleopment using the Serious Sam engine?
Doomtrooper said:jandar said:Is it really so hard for people to believe that a company can actually do R&D a little quicker than another company????
On some forums..Yes...like the Nvnews front page rant today....
Hot Hardware contradicts previous reports that NVIDIA powered the Doom III demo saying, "Their next-generation hardware (presumably R300) powered the Doom III demo on the floor." Somehow, I doubt id would have chosen ATI as they currently use NVIDIA for development. Ya usually dance with the girl ya brung.
Even after this press release...a classic example why I hope ATI this round selects websites that give unbiased reviews..not ones the try to claim cheating...
http://www.ati.com/companyinfo/press/2002/4495.html
So what? We'll all love hearing about the R300, but we don't hear it yet. While I love the sheer efficiency of Flipper, I don't believe the ArtX team was a buncha magicians. Rather, they were ex-SGI engineers with good uses for 1T-SRAM...jandar said:First off, everyone seems to forget that ArtX was bought by Ati and that most of thier engineers started working on the next video card,
What is? I haven't spotted anything patented, that is.This is good R&D, this card could be entirely different and still come out faster than nVidia's new chip.
While this is logical, anything (sheesh, anything) to back this up? I'd like to believe... But if ya provide nothing, I'll be relegated to a Martox/Bibtoys fan, irretrievably lostSecond off, Ati still has 2 enitrely seperate teams working on new cards, r400 is coming from the original r200 team, r500 from the r300 team)
While this is logical, anything (sheesh, anything) to back this up? I'd like to believe... But if ya provide nothing, I'll be relegated to a Martox/Bibtoys fan, irretrievably lost