"Some sort of ATI graphics card"

except, JC is presumably under NDA with NVidia and ATI on their next generation parts and would need permission from either to discuss this . I found interesting the comments one of iD Software's people had at E3 (personal discussion not posted on the net) . This is a next generation ATI card, most of us develop on Geforce3s and 4s. Of course the minimum specification would be of the Geforce2/Radeon variety. The card used is a real good card.

Please don't take this out of context, as I was EXTREMELY impressed by the demo, but taking JC's comments to mean anything on the next generation race in all but the most general terms may be misleading...

I also find interesting, Kyle's comments this morning over at HardOCP: DOOM]I[ Loves ATi:
This PR from ATI really says it all! I talked to id this weekend about this and they had not made up their minds at that time. Seems like the call came down to the wire, so score a big "win" for our buddies at ATi!


E3 2002, Los Angeles, CA, May 24, 2002 ? Id Software has chosen ATI's next generation graphics architecture as the platform for previewing their unbelievably realistic and much anticipated DOOM III at this year's E3 Expo.

ATI's chip was chosen because it offers the most advanced, high-performance graphics architecture to power the demonstration at E3 2002. DOOM III, scheduled for release in 2003, has been highly anticipated both as an unbelievable game and as a true measure of today ? and tomorrow's ? graphics architectures. Also highly anticipated, ATI's next generation product, scheduled for release this fall, will cement ATI firmly as a leader in the ultra-high-end 3D and gaming graphics market.

The entire PR can be read here.
 
psurge, unknown.. It is interesting that the press release was released on the last day of E3 though isn't it a little? You would think if ATI and iD Software wanted maximum impact on the announcement they would have made it on Wednesday or even earlier...
 
It was made after Carmack´s Gamespy interview. Any connection?
Maybe ATI decided it was time to do same ATI brand market.
 
Well, Matrox and 3dlabs both have public info out there on products which outclass current NVidia/ATI products. So it looks like ATI/NV are tooting their next-gen horns...

Parhelia is going to ship fairly soon - is the p10 in silicon yet? It would be really interesting to hear John Carmacks opinion of the Matrox/3dlabs cards...

Regards,
Serge
 
ATI visits this forum, ATI knows who will give the most unbiased review and Nvnews reporters would not be tops on the list being what..a Nvidia fan site :)

ATI-ISV I hope Beyond3D is tops on your list for a card review, skip the uneducated Anand who doesn't really know what Smoothvision is and Tomshardware who benchmarks three games and says its a wrap.
I'm sure ATI would have wanted to keep the R300 under wraps keeping Nvidia guessing on how far ATI has the card (which I knew ;) ) but since some post here prompted ATI to respond and get the proper credit.
 
nggalai said:
Hi Doomtrooper,
My guess is R300 Beta Board as I'm sure its out of Alpha stages now, from the movie the models look amazing and was looking for truform opportunities..and saw lots :LOL:
I wonder whether Truform would negate one of the best points of the new DooM3 engine. The reason you see low-poly models is not really that modern graphics cards can't cope with higher polygon load for the models themselves, but that, as soon as you work with shadow volumes, you'll want as few polygons to be bothered with as possible. That's why you have low-poly models "skinned" with the results of bump map transformations of a high-poly model in the first place--I think the engine's shadow calculations would slow down tremendously with higher polygon models.

The discussion what board was used during the presentation is not very interesting: first I think we'll never know what REALLY was used and what's simple marketing blurb, second it's not important--all we non-E3 visitors have as grounds for discussion are the screenshots and movie(s) of DooM3, and gods know what VGA those were taken from. I'm pretty sure those screenshots were not taken right at the booth, but rather some time prior to E3. ;)

ta,
.rb

Since we know it was the R300 ;) I was not talking specifically models but also some curved surfaces as Truform can be used on terrain, walls etc..also :)

The sinks for example, maybe not truform but truform II or maybe even displacement mapping ??

doomiii_screen003.jpg
 
I really don't think any of the upcoming products will support HDM except the parhelia , since Matrox is behind HDM .. not sure if ati and nvidia knew about HDM beeing in dx9 when they started working on their products..


but i think it would be better if they would all support it , we would have so much more developer support for it
 
well, its not surprising DoomIII is running on the R300 -- Carmack wants the most sophisticated chip... the NV30 just isnt ready yet. Speed isnt really the issue at this point.
 
pascal said:
What can we expect?

- R300 will be available before the NV30.
- The drivers will have more time to mature and will be Doom3 ready.
- Performance will be good.
- Some good prices by the end of the year.

More competition in the market :)
All true except, probably, for the first one. TSMC is going to be the rate-limiting step for 0.13um DX9 designs, and even though the R300 core seems to be more mature than NV30 at this point, both should hit the market at approximately the same time.
 
ATi also has relations with UMC so there is no reason why they may not be using UMC's .13um process if they feel its more stable.
 
I really don't think any of the upcoming products will support HDM except the parhelia , since Matrox is behind HDM .. not sure if ati and nvidia knew about HDM beeing in dx9 when they started working on their products..

According to 3Dlabs P10 is capable of doing HDM (in fact most kinds of HOS that can be programmed I'd image), whether it will be enbabled in the drivers is another matter, I guess we'll have to wait until DX9 is readily available.
 
DoomTrooper said:
The sinks for example, maybe not truform but truform II or maybe even displacement mapping ??

I don't think Doom III is using trueform. Instead, it's using low-poly models with dot3 bump mapping. If you look closely at the sinks you'll see they're quite low poly - for example, it looks like the outside edge of the top of the sink is just three quads. It's the dot-3 bump mapping that makes them look smooth.

Creating the models and texture maps for dot3 bump mapping is a huge change to the art pipeline, but the results certainly are amazing.
 
In the first movie there is a little explanation on the models used in Doom III, gamespot did translate this explanation into "that models are using 3dtextures".

Anyone any idea if this is true?
I doubt it and I suspect that they ment bumpmapping.
 
Doomtrooper wrote:

There is supposedly a new movie of Doom 3 that was shown in the booth, this movie is the actual gameplay..

The link is dead, any mirrors?
up

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