overclocked said:
We been pretty long in the 90nm "era" and i assume RSX is very likely a G70 "maybe" with some tweaked stuff.
So going 65nm rather soon makes the chip pretty small and 45nm pretty tiny over the PS3 lifespane it would be pretty hard fitting pads/pins on a tiny core like that.
Would it be possible in the near future to decrease the size of the pins/pads, and what of the future of 256-bit videocards?
As an aside, I'd like to throw something out that has been dancing in my head lately. One thing I've noticed is that the 136 shader ops figure for the RSX has not been mentioned anywhere concerning the G70, now excluding the free normalize I see two possible alterations of the G70 becoming the RSX:
1) 28 pixel shaders and 8 vertex shaders (with 4 pixel shaders around for redundancy)
or
2) 32 pixel shaders and 4 vertex shaders (which would also agree with the strange figure
at the press conference copncerning 52 dot products of which Jaws mentioned)*
Now perhaps Sony would go this route becasue 4 vertex shaders at 550 mhz would still
allow them to reach 500 million verticies/triangles per second, which incidentaly might be
the limiting setup rate, and I suppose Cell would be handling thigs such as LOD.
anyhoo, just some stream of thought on possible outcomes. I'm somewhat of a newbie when it comes to video card tech, so thanks for barring with me.