Definitely true. Most companies are looking for an engine with good support, especially concerning the provided tools. The better the engine tools are (like a Level Editor and plug-ins for Maya and 3DS Max), the faster a company is able to create a game. It mainly involves money, so moreover, you have to look at the price of an engine license; Most game studios rather hire some additional artists to speed up the production process, than they invest in an engine with superb graphics that is very expensive.
Concerning next-gen engines; I think Reality Engine is the best competitor on the market; it is feature competitve (and at some point even better) than Unreal 3.0, however, it is actually not really what matters; What matters are its price and the tools that come with the Engine SDK. Better tools mean better results, achieved in less time. Most people believe that Unreal 3.0 is superior on that front; however, from personal experience I can tell you that the tools that come with Reality Engine, are at least equivalent, and at some points even better. To conclude the tool part; concerning development tools, I think none of the engines really beats the other.
Same goes for graphics; render an identical scene on both engines, and they won't look that different.
So what DOES make a difference between the Unreal 3.0 and Reality Engine? Price does. A license of Reality will cost you a tenth of the price of Unreal 3.0; A Tenth! Now this is what makes engines popular. Most developers want the best they can get at the cheapest price.
Now, to answer the questions that arised in this topic so far..
- Reality Engine has been around
publicly for about 3 months now, and has been developed since 2000.
- Reality Engine and the
Screenshots that you have seen so far are taken in scenes that run perfectly on my 9800 Pro 128 MB; it is based on the hardware of today, which actually means it is more than a next-gen engine.
- We've noticed that a lot developers are interested in Reality; so a lot of Evaluation Kit copies have been sent out.
- The Reality engine license comes with extensive development tools that enable artists to create complex scenes themselves. Direct support can be called from Artificial Studios staff members and the
Reality Engine Development Portal
- Source engine does indeed support HDR. Thing is that running with HDR enabled really hits performance. Running at 1024x768 in a complex scene, will run about 30 FPS "slower" than with HDR disabled. Perhaps Valve balanced it out and went for better performance; who knows.
I'm checking the CryEngine, Unreal 2, Doom 3, Source, and Unreal 3 engines.
Sorry for saying this; but to my belief, comparing those with each other is pretty worthless. Unreal 2 is "old"; Doom 3, Cry Engine and Source are the engines of today, and Unreal 3 belongs to the next generation of engines. It is more interesting to look at the engines that are availabe in games that are already out on the market.
Furthermore, I do agree with most what has been said above; comparing bullet-lists of features is not the most important part of comparing Game Engines, certainly not when developers are trying to decide which engine to license for their project.
Djordy Seelmann
Level Designer at Artificial Studios