I was looking around what was available to automatically create efficient atlases from ptex textures and I ran into some stupidity.
This is a software patent application for a technique potentially relevant to games development. I don't particularly like software patents, especially not for techniques useful for game engines. Clearly hurting progress in general is one thing, but hurting game development is just evil.
No need to worry in this case though, because what disguised itself as a patent application is actually just a waste of time and money. Even if some parts of it are not invalidated by the prior art (grace period was long gone) the inventor list is going to be a small problem if they ever wanted to exercise this.
The patent assessment and preliminary rejection impressed me in it's level of detail, legalese semantic games aside. Pity he didn't use google before wasting a couple of days on that.
Money being well spent all around.
This is a software patent application for a technique potentially relevant to games development. I don't particularly like software patents, especially not for techniques useful for game engines. Clearly hurting progress in general is one thing, but hurting game development is just evil.
No need to worry in this case though, because what disguised itself as a patent application is actually just a waste of time and money. Even if some parts of it are not invalidated by the prior art (grace period was long gone) the inventor list is going to be a small problem if they ever wanted to exercise this.
The patent assessment and preliminary rejection impressed me in it's level of detail, legalese semantic games aside. Pity he didn't use google before wasting a couple of days on that.
Money being well spent all around.