As I understand it, you can make really nice geometry by using a very large amount of vertices. But your framerate will drop through the bottom. So bump-maps are used. But they have to be created as textures.
Could a vertex shader be used to soften the edges by looking at the lightning used and the angle the vertice is connected to its neighbours? That way, you could automatically soften a low-poly model. Or is this done already?
And if it would work, would it be easier than making bump-maps?
Could a vertex shader be used to soften the edges by looking at the lightning used and the angle the vertice is connected to its neighbours? That way, you could automatically soften a low-poly model. Or is this done already?
And if it would work, would it be easier than making bump-maps?