Megadrive1988
Veteran
am I mistaken to say that the Nvidia-Sony RSX ~ Reality Synthesizer GPU in Playstation3 has no embedded DRAM, and therefore, no ultra-high bandwidth memory for rendering like the PS2 (48 GB/ sec) and Xbox360 have (256 GB/ sec)?
remember the awesome 48 GB/sec bandwidth of PS2's Graphics Synthesizer from the 2560 bit-bit bus connection from eDRAM to GS logic ?
why does Playstation3 seem to go a step backwards in this area -- there's a ~35 GB/sec bus between Cell CPU and RSX GPU, and RSX GPU has what, 22.4 GB sec to the 256 MB of GDDR3.
Xbox goes from no eDRAM to having 10 MB of 256 GB eDRAM in XB360
PS2 goes from 4 MB of 48 GB/sec eDRAM to no eDRAM in PS3 ?
remember the awesome 48 GB/sec bandwidth of PS2's Graphics Synthesizer from the 2560 bit-bit bus connection from eDRAM to GS logic ?
why does Playstation3 seem to go a step backwards in this area -- there's a ~35 GB/sec bus between Cell CPU and RSX GPU, and RSX GPU has what, 22.4 GB sec to the 256 MB of GDDR3.
Xbox goes from no eDRAM to having 10 MB of 256 GB eDRAM in XB360
PS2 goes from 4 MB of 48 GB/sec eDRAM to no eDRAM in PS3 ?