Question :
Does the fact that the 8500 in certain cases doesn't take enough samples when using anisotropic filtering explain the performance hit difference between it and the GF3/4 ? Would it be possible to run some kind of test in which the 8500 will detect the correct amount of anistropy for every pixel - I'm thinking something along the lines of a Doom level (floors flat, all walls are vertical)... Isn't there a public version of Doom which has had the graphics code rewritten to use OpenGL? perhaps this could be used to see how much impact the screwy anistropy detection of the 8500 has on performance. I.e. if in this case the performance hit of the 8500 is bigger than the average hit in other games, then one could get an idea of how much faster the actual filtering really is on the 8500.
Serge
Does the fact that the 8500 in certain cases doesn't take enough samples when using anisotropic filtering explain the performance hit difference between it and the GF3/4 ? Would it be possible to run some kind of test in which the 8500 will detect the correct amount of anistropy for every pixel - I'm thinking something along the lines of a Doom level (floors flat, all walls are vertical)... Isn't there a public version of Doom which has had the graphics code rewritten to use OpenGL? perhaps this could be used to see how much impact the screwy anistropy detection of the 8500 has on performance. I.e. if in this case the performance hit of the 8500 is bigger than the average hit in other games, then one could get an idea of how much faster the actual filtering really is on the 8500.
Serge