Tygrus_Artesiaoa
Newcomer
I've read a lot on this board...and accordingly the r200 anisotropic method is based on rip-mapping and there have been posts and little gifs and programs about it as such...
Though this is from Hardocp latest gf4 4200 review
~When we apply Anisotropic filtering it goes a long way to improve the image quality, but also goes a long way to decrease performance. The first thing you will notice is how well ATI's cards are doing with Anisotropic enabled. It's important to note that ATI is not doing "True" Anisotropic filtering. The ATI cards are using a method known as Rip-Mapping which is not as accurate as a true Anisotropic renderer.
(editor's note: "Rip-mapping" is the not the technique used as stated above. Here is a statement from ATi with some very good information that dispel the rip-mapping myths. Sorry for adding to the confusion that is already there.)
I was just reading through your recent GeForce4 Ti4200 preview. On page 2 under the Serious Sam benchmarks you mention that the RADEON 8500/8500LE "are using a method known as Rip-Mapping which is not as accurate as a true Anisotropic renderer." Despite what you may have heard, this is not true. The RADEON 8500 & 7500 products use true anisotropic filtering, not rip-mapping. They achieve the high performance they do with AF because they have the unique ability to dynamically select the number of texture samples taken for each pixel. Thus, pixels that would get no visual benefit from AF use only a single bilinear texture sample, while those that are at very sharp angles and would get the most benefit can use up to 16 bilinear samples (in 16x mode). Since 16x samples requires 16x bandwidth, and only a small fraction of the pixels on the screen ever require this many samples, the RADEON products can offer the full visual quality improvement with almost no performance hit.
David Nalasco
Technology Marketing Manager
Desktop Business Unit
ATi Technologies Inc.
This sounds like they state that it is some sort of adaptive anisotropic?
So what's the actual truth...as this being that it's from their marketing manager...is it PR BS* or is their anisotropic method in actuality-adaptive on the fly
Though this is from Hardocp latest gf4 4200 review
~When we apply Anisotropic filtering it goes a long way to improve the image quality, but also goes a long way to decrease performance. The first thing you will notice is how well ATI's cards are doing with Anisotropic enabled. It's important to note that ATI is not doing "True" Anisotropic filtering. The ATI cards are using a method known as Rip-Mapping which is not as accurate as a true Anisotropic renderer.
(editor's note: "Rip-mapping" is the not the technique used as stated above. Here is a statement from ATi with some very good information that dispel the rip-mapping myths. Sorry for adding to the confusion that is already there.)
I was just reading through your recent GeForce4 Ti4200 preview. On page 2 under the Serious Sam benchmarks you mention that the RADEON 8500/8500LE "are using a method known as Rip-Mapping which is not as accurate as a true Anisotropic renderer." Despite what you may have heard, this is not true. The RADEON 8500 & 7500 products use true anisotropic filtering, not rip-mapping. They achieve the high performance they do with AF because they have the unique ability to dynamically select the number of texture samples taken for each pixel. Thus, pixels that would get no visual benefit from AF use only a single bilinear texture sample, while those that are at very sharp angles and would get the most benefit can use up to 16 bilinear samples (in 16x mode). Since 16x samples requires 16x bandwidth, and only a small fraction of the pixels on the screen ever require this many samples, the RADEON products can offer the full visual quality improvement with almost no performance hit.
David Nalasco
Technology Marketing Manager
Desktop Business Unit
ATi Technologies Inc.
This sounds like they state that it is some sort of adaptive anisotropic?
So what's the actual truth...as this being that it's from their marketing manager...is it PR BS* or is their anisotropic method in actuality-adaptive on the fly