More CPU power more FPS. That's all I'll say.
Games are CPU dependant because
1/ DirectX sucks (prohibitive draw calls)
2/ popular "3D engines" are CPU dependant junkyards
3/ game devs are, for many, lazy ass writing shitty code
(Don't make your choice, all those are true)
Even though basically everything that's been said so far is true, I thought this link deserved a double mention, since it's the first direct answer to the OP that reviewers have provided so far. DH compares a 2.66GHz Core2 Quad to an OC'ed, 3.6GHz C2 Quad, and sees next to no gain in both FEAR and Oblivion at 19x12 4xAA.
Very. We are running out of pixels to push. Every generation we go higher. 1600x1200 -> 1900x1200 -> now 2560x1600. I'm afraid we have hit the end of the road. We need more complex shaders. Bring on the UE3 titles!
High-res LCD screens will continue to get cheaper and cheaper - 1900x1200 displays are quite affordable now, and the 8800GTS will still bog down with recent titles at that res and good AA, not to mention more shader-heavy titles coming in the future.Very. We are running out of pixels to push. Every generation we go higher. 1600x1200 -> 1900x1200 -> now 2560x1600. I'm afraid we have hit the end of the road. We need more complex shaders. Bring on the UE3 titles!
Screen door effect bugs the hell out of me, needs more crtActually, with the era of resolution independence coming with Vista (sigh, taken long enough) it'll be practical to use 200dpi or higher screens.
Photographs on screen would look so sweet then. I hate seeing the pixels.
It's just gonna take a few more years yet
Jawed