Sly Cooper returns for PS3 outing

I owned the first and it was great. I never got any others though. They are great platformers and those are hard to come by in this era of shooters.
 
Argh... I hate leg-pulling on subject matter I care about so much... :cry:

Best platformers of last generation, so let's get 'em out soon, boys! :D
 
Best platformers of last generation, so let's get 'em out soon, boys! :D

Not sure if that's a wise thing to do from a fiscal standpoint.

Nothing against platformers (I loved this series on ps2), but most buyers of this type of game are the younger demographic. This demographic doesn't have access to a $600 ps3 yet. When ps3 MSRP drops to the range of demographic that can afford a ps3 ($200-$300), then would be the ideal time to release a game like this.

(see Viva Pinata sales on $300-400 xb360)
 
Not sure if that's a wise thing to do from a fiscal standpoint.

Nothing against platformers (I loved this series on ps2), but most buyers of this type of game are the younger demographic. This demographic doesn't have access to a $600 ps3 yet. When ps3 MSRP drops to the range of demographic that can afford a ps3 ($200-$300), then would be the ideal time to release a game like this.

(see Viva Pinata sales on $300-400 xb360)

I don't think platformers are for kids, Sly, Ratchet and Jak were all popular and I doubt it was with solely kids. Viva Pinata is a bad example. It's not a platformer and it's a new IP, not part 4, so it had no name recognition and was marketed for kids (it has a childrens cartoon!).
 
I'm either going to say it was denied because:

a) They're working on a new franchise.

or

b) They're working on it, but don't want to spill the beans, and the interview is still fake.
 
I don't think platformers are for kids, Sly, Ratchet and Jak were all popular and I doubt it was with solely kids...

Agreed.

I know they aren't only sold to kids, but I do think it is the largest ownership demographic of the genre either through gifts or otherwise.

I may buy them, and you may buy them, but B3D is anything but mainstream. ;)

We'll get a feel for the available market when R&C comes out later this year on ps3.
 
Actually, I wouldn't be surprised if the good platformers are mainly populated by non-kids. Essentially, we throwbacks of an earlier age who still enjoy that kind of thing. ;)

Quality platformers are few and far between, with the pointless, TV/movie-based ones being what are consumed by kids nowadays. Obviously Mario can still tie back in, but it's not like Jak, Ratchet, or Sly were particularly "kiddy" in nature (certainly not in the directions Jak and R&C went), and they had no "in" with the kids' audience. (Heck, I don't even think they advertised on the channels and at the times kids' cartoons were playing.)
 
Actually, I wouldn't be surprised if the good platformers are mainly populated by non-kids. Essentially, we throwbacks of an earlier age who still enjoy that kind of thing. ;)

Quality platformers are few and far between, with the pointless, TV/movie-based ones being what are consumed by kids nowadays. Obviously Mario can still tie back in, but it's not like Jak, Ratchet, or Sly were particularly "kiddy" in nature (certainly not in the directions Jak and R&C went), and they had no "in" with the kids' audience. (Heck, I don't even think they advertised on the channels and at the times kids' cartoons were playing.)

Potentially.

Also I wouldn't discount the influence of us "older" gamers on our kids buying habbits. While we recognize quality games, it is difficult to find ones which are suitable for a younger audience (not rated M) these days.

These platformers (R&C etc) do fit the bill and also provide a bit of entertainment for the parents (old gamers) too.

Not saying the market of old gamers for quality platformers doesn't exist, I'm just skeptical on exactly how much/what percentage.
 
It's always a question. I've seen a lot of non-gamers-but-who-now-have-kids-who-they-have-to-help get sucked in and have fun with the likes of the Spongebob platformers, so sometimes it goes the other way, too. ;)
 
Hijacking a 2007 thread for Sly Cooper. Amazing (in a weird sense) that all these 2007 - 2009 projects are surfacing in 2011...

Meet Ninja Master Rioichi Cooper from Sly Cooper: Thieves in Time
http://blog.us.playstation.com/2011...oichi-cooper-from-sly-cooper-thieves-in-time/

When we played the old Sly Cooper games on the PS2, we loved the stories about the Cooper clan ancestors and their various thieving abilities. Something that is really exciting and fun for Sly Cooper: Thieves in Time is that you can not only travel back in time to meet these ancestors but you will also have the ability to play as the Cooper Clan ancestors! As you proceed through the game each episode you encounter features a new time period with a new playable ancestor. Each new member of the Cooper clan has their own unique and powerful abilities that opens up a whole new range of game play in the huge environments. This is one of the coolest aspects of Sly Cooper: Thieves in Time – meeting these characters, learning more about them, and then getting to experience a whole new set of kick-ass game moves and skills that you have never seen before.

...
 
Not sure if that's a wise thing to do from a fiscal standpoint.

Nothing against platformers (I loved this series on ps2), but most buyers of this type of game are the younger demographic. This demographic doesn't have access to a $600 ps3 yet. When ps3 MSRP drops to the range of demographic that can afford a ps3 ($200-$300), then would be the ideal time to release a game like this.

(see Viva Pinata sales on $300-400 xb360)

Shamelessly quoting myself ;)
 
And rightly so. And yeah, you're definitely seeing a general trend now towards bigger titles for younger generations.
 
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