Silent hill 3 WTF!!!

:D

You called for Kutaragi ?

Here he is...


Kutaragi.jpg



in the background U Can't Touch This is playing
 
Did anyone read the above article posted from that german magazine? It says something about Konami trying out new stuff with "animated"-textures. Thanks to that, it apparently makes it possible for the game to animate blood on characters etc. Can't remember seeing in-game footage showing off this feature, but I suppose it adds to the realism greatly.

Anyone have some more details regarding this feature? Apparently, Konami are quite proud of it and showed a few things in the past (...that I probably missed so far).


EDIT: just some stupid typos.. "!£!!"*)(ç"!
 
Phil said:
Did anyone read the above article posted from that german magazine? It says something about Konami trying out some new stuff, with "animated"-textures. Thanks to that, it's apparently makes it possible for the game to animated blood on characters etc. Can't remember seeing in-game footage showing off this feature, but I suppose it adds to the realism greatly.

Anyone have some more details regarding this feature? Apparently, Konami are quite proud of it and showed a few things in the past (...that I probably missed so far).



not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good...
 
not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good..

Hehe, well I just read it again and it was shown as a technical demo about a year ago. There are parts in the game where you'll see blood running down the monsters which is done using this technique.

Adding to that, the magazine is also impressed with the water, that, accoarding to them, looks very realistc while you walk as Heather through the sewers.

Wow, can't wait! I really should play part 1 and 2 first though...
 
Phil said:
not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good..

Hehe, well I just read it again and it was shown as a technical demo about a year ago. There are parts in the game where you'll see blood running down the monsters which is done using this technique.

Adding to that, the magazine is also impressed with the water, that, accoarding to them, looks very realistc while you walk as Heather through the sewers.

Wow, can't wait! I really should play part 1 and 2 first though...


SINCE WE'RE TALKING ABOUT IT.... the only game i can think of with interiors as detailed as The Getaway is Silent Hill 2.... :D
The Getaway has way more polygon details though.

anyone know the release date of SH3 in europe?
 
Normally, we Europeans are considered the poor relations by the videogames giants. Blaming the need to translate games and instruction manuals into the various European languages, as well converting the gaming to work on the PAL tv standard, publishers normally make us wait before we're allowed to hand over our hard-earned pounds and euros for games that the rest of the world has been enjoying for up to a year beforehand.

So, whenever we hear news of a game that puts Europe first - especially a high profile game from a Japanese publisher - it puts a big, stupid grin on our face (not much change there, then).

Konami's Silent Hill 3 is such a game. The latest installment in the critically-acclaimed survival horror franchise will be released in the UK on 23 May - and that, according to Konami of Europe, means we'll get the game 'several' weeks before Japan and the US. They can just get in the queue behind us. In your face, Japan! In your face, America!

and I say... WTF? :oops: 8)

*muahahhahahahahha*

Source
 
Phil said:
Normally, we Europeans are considered the poor relations by the videogames giants. Blaming the need to translate games and instruction manuals into the various European languages, as well converting the gaming to work on the PAL tv standard, publishers normally make us wait before we're allowed to hand over our hard-earned pounds and euros for games that the rest of the world has been enjoying for up to a year beforehand.

So, whenever we hear news of a game that puts Europe first - especially a high profile game from a Japanese publisher - it puts a big, stupid grin on our face (not much change there, then).

Konami's Silent Hill 3 is such a game. The latest installment in the critically-acclaimed survival horror franchise will be released in the UK on 23 May - and that, according to Konami of Europe, means we'll get the game 'several' weeks before Japan and the US. They can just get in the queue behind us. In your face, Japan! In your face, America!

and I say... WTF? :oops: 8)

Source

:oops: :oops: :oops:

ehehehe.... 8) :devilish:
 
The graphics are outstanding, but the real magic is the atmosphere.
Graphics, sound effects, voice acting and the music ... everything
sums up, it builds and sucks you in ... my gosh, SH2 caused me
a few serious panic attacks, incl. tachycardia (racing heart).

I am really looking forward to visit Silent Hill again.
 
Did anyone read the above article posted from that german magazine? It says something about Konami trying out new stuff with "animated"-textures. Thanks to that, it apparently makes it possible for the game to animate blood on characters etc. Can't remember seeing in-game footage showing off this feature, but I suppose it adds to the realism greatly.
You can see that effect at work in the last (third) trailer. There is a part of it that displays a merry-go-around where you can see weird looking trails of blood moving towards the center of it. It really does look very disturing and is very well done.

Also, to anyone watching this - pay attention to a few seconds long segment with that creep crawling on the ceiling. It's just awesome looking and animated.
 
not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good...

Animated UVs aren't anything new really (J&D used them for animating the character's pupils), although Konami's implimentation is rather nice...

Adding to that, the magazine is also impressed with the water, that, accoarding to them, looks very realistc while you walk as Heather through the sewers.

Actually the water is pretty easy. ICO is a pretty good example that has excellent surface distortion (first and second order waves), refraction along with visible floor. The REALLY impressive stuff is when you've got floor caustics (and god rays if you're submersed) and reflected caustics...
 
Archie, have you played SH3? Is that water they are talking about simillar to what was done in ICO (beautiful looking water, IMO)
 
Phil said:
Did anyone read the above article posted from that german magazine? It says something about Konami trying out new stuff with "animated"-textures.

Just saw a preview on TV (netherlands/V8, donno the name of the game-show, actually first time I've saw the show). They showed some footage, in one scene all the walls were bleeding in motion, guess that was the "animated-textures"-fx. Looked very cool indeed ...
 
These videos are terrible quality, though. The new OPM has a very good video of SH3. First time that I got to see it on a TV screen, and it looks really sweet.
 
Well, they posted some new pics at the GA they're...

New-24-03-03_01.jpg
:oops:

New-24-03-03_02.jpg


New-24-03-03_03.jpg


...Quite nice actually.

EDIT: Thanks to Solidsnakex.

Oh, yeah sometimes the pics don't come up(probably b/w probs.)... If you can't see the pics, either click with the left button and hit 'show picture' or refresh...
 
:oops: Their character modellers are freaking insane. (I mean, in a good way, although those that make monsters must be insane both ways I guess... :p)

Anyway, looks like they might be taking some shortcuts with shadows after all, although it's hard to say until I see it on TV (or see some actual high res movies).
 
SH3 looks lovely but then what do you expect? Konami built an awesome engine for SH2 (and I know better than anybody here, I've seen the code for all 3 skus of SH2 :) ).

Even SH2 didn't fully use the SH2 engine (if that makes sense). I got the feeling that it got really good too late for it to be used fully. Some examples of this are that the ingame James has more polygons the the cutscene James! The highest poly in-game character in SH2 was just over 30,000 tris (the end game demon) and had both bones and morphs (for facial animation and moving hair). The highest poly count per frame was over 250,000 triangles IIRC. But those poly counts are exceptions (ingame James is around 7000), so if they've managed to get these kind of number throughout SH3...

Given the time and SH2 XBox version (which helped with new light models etc), it makes sense that the PS2 engine for SH3 would be awesome.

BTW There may be non PS2 versions of SH3 as well, so the high res screen shots could be off another version (like PC....)
 
Back
Top