Panajev2001a
Veteran
You called for Kutaragi ?
Here he is...
in the background U Can't Touch This is playing
Panajev2001a said:
You called for Kutaragi ?
Here he is...
in the background U Can't Touch This is playing
Phil said:Did anyone read the above article posted from that german magazine? It says something about Konami trying out some new stuff, with "animated"-textures. Thanks to that, it's apparently makes it possible for the game to animated blood on characters etc. Can't remember seeing in-game footage showing off this feature, but I suppose it adds to the realism greatly.
Anyone have some more details regarding this feature? Apparently, Konami are quite proud of it and showed a few things in the past (...that I probably missed so far).
not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good..
Phil said:not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good..
Hehe, well I just read it again and it was shown as a technical demo about a year ago. There are parts in the game where you'll see blood running down the monsters which is done using this technique.
Adding to that, the magazine is also impressed with the water, that, accoarding to them, looks very realistc while you walk as Heather through the sewers.
Wow, can't wait! I really should play part 1 and 2 first though...
Normally, we Europeans are considered the poor relations by the videogames giants. Blaming the need to translate games and instruction manuals into the various European languages, as well converting the gaming to work on the PAL tv standard, publishers normally make us wait before we're allowed to hand over our hard-earned pounds and euros for games that the rest of the world has been enjoying for up to a year beforehand.
So, whenever we hear news of a game that puts Europe first - especially a high profile game from a Japanese publisher - it puts a big, stupid grin on our face (not much change there, then).
Konami's Silent Hill 3 is such a game. The latest installment in the critically-acclaimed survival horror franchise will be released in the UK on 23 May - and that, according to Konami of Europe, means we'll get the game 'several' weeks before Japan and the US. They can just get in the queue behind us. In your face, Japan! In your face, America!
Phil said:Normally, we Europeans are considered the poor relations by the videogames giants. Blaming the need to translate games and instruction manuals into the various European languages, as well converting the gaming to work on the PAL tv standard, publishers normally make us wait before we're allowed to hand over our hard-earned pounds and euros for games that the rest of the world has been enjoying for up to a year beforehand.
So, whenever we hear news of a game that puts Europe first - especially a high profile game from a Japanese publisher - it puts a big, stupid grin on our face (not much change there, then).
Konami's Silent Hill 3 is such a game. The latest installment in the critically-acclaimed survival horror franchise will be released in the UK on 23 May - and that, according to Konami of Europe, means we'll get the game 'several' weeks before Japan and the US. They can just get in the queue behind us. In your face, Japan! In your face, America!
and I say... WTF? 8)
Source
You can see that effect at work in the last (third) trailer. There is a part of it that displays a merry-go-around where you can see weird looking trails of blood moving towards the center of it. It really does look very disturing and is very well done.Did anyone read the above article posted from that german magazine? It says something about Konami trying out new stuff with "animated"-textures. Thanks to that, it apparently makes it possible for the game to animate blood on characters etc. Can't remember seeing in-game footage showing off this feature, but I suppose it adds to the realism greatly.
not that i'd be the best one to answer that, but i read somewhere that it's some kind of Procedural Texturing being used there... havent seen it in action but people say it looks unbelievably good...
Adding to that, the magazine is also impressed with the water, that, accoarding to them, looks very realistc while you walk as Heather through the sewers.
Phil said:Did anyone read the above article posted from that german magazine? It says something about Konami trying out new stuff with "animated"-textures.