I just want to say his sentence is epic. Also, I've made a drinking game based on the amount times you use the word "reality". I've booked myself into rehab in two weeks time
The pre-production Katana hardware board required a type of heatsink with a type of heat pipe made of aluminium.
It's not hard to dig up old print magazines or websites that have this information.
He's asking to magically "overclock" the 200Mhz SH4 to 400Mhz under the belief that it would actually be feasible or realistically possible even in his "if" global 1999 launch.
Note that the pre-production PS2 hardware used individual heatsink fans for the EE and GS and such prototype board was dated to be complete as an engineering sample chips in late 1998.
Can we then assume using his post that Sony could have delayed the PS3 so that CellBE gets ffanned at 65nm and get overclocked to 6.2Ghz?
Lost in the mists of time.
Yu Suzuki didn't rate the Saturn hardware, it wasn't what he thought a 3D console should be. And he should know.
You're dismissing reality.
There are lots of us who've been with Sega since the 1980's, all the way from the arcades and the Master System through to the bitter end, in 2002 (when Sega stopped making games and after which no more Sonic games were ever made).
Off the top of my head, there's Me, and ... Yu Suzuki. Dreamcast is still his favourite console, and he developed on Megadrive, Saturn and Dreamcast. God bless you, Yu!
Didn't need to be doubled up on either, but you're suggesting that!
Early US and Euro DC's overclock to about ~ 230 on air, and 270 with additional cooling. SH4 was designed to scale up to 400, though not necessarily on that process. More power and cooling would have been needed to clock higher, and that would have added cost and changed form factor. But then again, so would double up on CPUs and avoiding the Saturn's bus contention issues (some kind of shitty Master / Slave configuration on a badly shared bus).
But it's entirely wthin the bounds of reality. It's really been done. By real people. By heroes. Probably in real bedrooms and basements! (And by nothing more sophisticated than manually soldering different timing crystals in).
It would have made it "harder" to dev for, and Sega didn't want that. Yu Suzuki didn't think it was a good idea either, for a console trying to gain mass acceptance.
That was VF3TB, but all the dweebs couldn't handle a dodge button.
There's total validity to it. Even Tom Kalinske confirmed it!
There was an official DC mag in the UK. Pretty good too, had demo discs and everything.
Anyway, we're veering far from Ryo and Lan Di. And I don't want this thread to be locked (again).
Shenmue 3 is coming, and the pain of the last 14 years has been washed away, like memories on a gin fueled evening!
Fabricating or altering reality of console history with rose coloured glasses is a problem.
Ignoring all the other games Sega's dev teams made after 2002, ON PlayStation 2 is another.
i don't question how long you have followed Sega's products but the lack of admiting and knowledge and lack of evidence on quotes is a problem with your opinions.
any CPU or GPU could be re-fabricated up to certain limits and clocked to scale higher than what originaly was finalized or retailed.
Yu Suzuki may have made his "Dreamcast fan service pleasing statement" but he didn't work nor was he, his teams or any of the Sega internal dev teams, limited by only being known for Dreamcast as if that was the only or best Sega console or even a success.
A lot of those Saturn programming "issues" were solved...or rather if the console was really a "nightmare to program for" (that is an actual quote repeated in 90s U.S. print magazines btw) then games like the the Capcom and SNK ram cart games or even Final Fight Forever, Grandia, Radiant Silvergun, Panzer Saga, Daytona CCENetlinkEd aka the one that wasn't rushed, Burning Rangers, and many more Japanese third party games would either not exist...been impossible to make or would have been bad games.
The fact that 32X, and Saturn used a type of SMP set up where the second CPU waited for the first does not mean (specially in nanoseconds) that four years...later it would have beem history repeating "nightmare to program for" broken record.
The internal senior devs at Sega were definetly involved in each time there was any secret contract going on...most of that information has been discussed all over the internet.
The bitter end even in hardware never really happened...consoles yes...then Sega wouldnt have gone for those closed PC parts based Arcade systems like Lindberg, Ringedge, etc.
I happen to have a couple of Sega-AM2 PS2 games some of which were never localized outside Japan and were made after 2002.
Gamer awareness, gamer media coverage and general gamer apathy is what helps said fans to feel like certain things never existed.
I don't care to "correct" you but making statements like Saturn was a mistake or was problem is downright ignorant and based solely on Western-Gamer-Media consumption.
The only place where Saturn massively failed was outside Japan and theres plenty of sources and factual material to reference.
Did the Dreamcast magically deserve "success" after the damage 32X caused and Saturn's lack of promotion?
Did having finally a print magazine officially representing and marketing Dreamcast equal gamers feeling obligated to buy not taking into account the other consoles and games being released at that time and ignore the annual loss postings going on for more than four years?
Note again, Saturn was making Sega a profit in Japan, not just for Sega but third parties...the negative attitudes were based in North America region...hence it is and was no surprise Dreamcast was selling poorly in Japan yet doing "decent" in U.S.
The bounds of fabricating these chips have consequences and repercussions because there were physicalnand cost limitations plus that modem was eating up cost, developer time/code...that was a true mistake.
Shenmue 2 was stopped from being localized in the U.S. by Microsoft's contract deal...yet Sega stopped localizing other games as well when pulling the plug...which is something dedicated Sega fans should know right?
i have the Japanese and European Shenmue 2...used to have the Xbox version until that console stopped reading discs in 2006/7 and went to the garbage.
Bought those games day one also, along the console and renting a Japanese DC in Dec/January 1998/1999.
Buying new was more support than the pre-owned fans ever did.
I've been desperately searching for Yu Suzuki stating absolute negativety on Saturn both on old print magazines and recent articles where there is proven sourced credentials and not some fanatical blogger site.
I kept finding his old quote i referenced yet as far as "anti-Saturn" or "Saturn = wrong/mistake" i instead found quotes from Bernie Stolar who was just NOT the credible person to believe on technological or engineering or game development.
He had bad policies when he worked at Sony regarding Japanese games and RPGs which he was instrumental in initially preventing from being localized to outside Japan PlayStation which he repeated on Saturn...
Basically you confused Yu Suzuki, (responsible for leading the solution to not just mastering Saturn hardware but increasing the number of games made and making the prototype Shenmue on Saturn!!) with Bernie Stolar who barely worked a fraction of time as marketing rep and NA regional executive who still believes he didn't hurt consumer confidence.
Furthermore if adding a second SH4 set up is so wrong then Sega would never have made their dual SH4 based Hikaru and NAOMI 2 arcade boards.
Not to brag...i was also lucky to play Airline Pilots triple screen (Naomi 1) Brave Firefighters (Sega Hikaru) and even more rare got to play extensively Virtua Fighter 4 at a multi-entertainment complex including expensive Arcade machines like dual Sega SuperGT with the custom moving sitdown feedback system. Also VF3 which i had rare chance to find worthy opponents as most were clueless or gravitated to Tekken, SF2/3, or DOA2, etc. That place was in the greater Boston Massachusetts area. Lots of opponents to find but unfortunately closed and has been replaced elsewhere.
MK and DOA have a block button.
Brush up on how Genesis was profitable in N.A. region, SegaCD was not, 32X was not and how Saturn Japan was highly profitable but N.A. was not and how Sega of America mismanaged or didn't understand the importance of print magazines (Sega Visions) during Genesis to Saturn and how that hurt DC more along with desperate price cuts, timing etc and consider that if Sega-AM2 had reprogrammed Shenmue 1 and 2 on PlayStation 2, we would have had at least five or eight Shenmue sequels by 2009.
Also do try and get both PS2 VF4 (CD-Rom) and PS2 VF4 Evolution (DVD-Rom) note that the latter is nearly arcade accurate to Naomi 2.
Finally it was in 2001 when NAOMI 2 was made as arcade hardware...by then Sega used Dual SH4 @ 400Mhz along dual CLX2s PVRchips.
Hence those overclocker fans don't understand process nodes and steppings and are just burning chips.