Shane Kim Interview; No Force Feedback for PS3?

mckmas8808 said:
Didn't we just have a developer tell us that what you just said in the above quote is false?


Well, that's what you get when you listen to a software developer when he starts talking about hardware patents that he's never delt with.

Try reading patent number 6,982,700 titled "Method and apparatus for controlling force feedback interface systems utilizing a host computer "


Oh, and thanks for the bad feedback. It says a lot about your personality, especially considering you're wrong.
 
Arwin said:
Hold it right there. MS owns as much of Immersion's stock as Logitech, and both licenced the technology.

Microsoft holds seperate patents of thier own dating back to the 1990's. Totally unrelated to Immersion.

MS and Immersion merged their two Force Feedback systems into a single universal standard with DirectX 5 and have been Force Feedback partners every since.

The driver for the wheel doesn't need to be provided by Sony - if a racing game wants to get force feedback support, they can get the driver from Logitech. Immersion can discuss with Logitech if the racing game separately needs to pay for that licence for the games sold. If they do, Sony/PD can make a deal for Gran Turismo quite separately from the Rumble licence for the Playstation.

See my post above. The hardware interface is patented, and that includes the host computer side of the interface.





These force feedback wheels were pulled off the market after Logitech sued them. If that hadn't happened, they could have used their existing DirectX drivers to support their own wheels on the original Xbox.

Xbox released in 2001.

MS didn't stop making Force Feedback controllers until 2003, 2 years after the Xbox launch.

Looks to me like there was a 2 year timespan there where MS could have easily released their own Force Feedback controllers supported in their own API that used a derivative of the exact same MS API that still supports Force Feedback on PC's to this very day.

This clearly doesn't support your claims.

Neither does the fact that Logitech has never sued Microsoft over Force Feedback.
 
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cthellis42 said:
I know, but why would the two be connected, unless the implementation were effectively the same? As I imagine controller rumbling work one way and the wheel another (or the rumble would be a very simplified form of a wheel's force feedback), why would one affect the other? Racing sims aren't going to screw over wheel drivers.

Just to add; if they were really talking about Force-Feedback from a controller such as the Driving force that is the wheel of choice for GT4, wouldn't that be more of an issue to Logitech than Sony? Sony hasn't made any force-feedback controllers... :idea:
 
Powderkeg said:
Microsoft holds seperate patents of thier own dating back to the 1990's. Totally unrelated to Immersion.

MS and Immersion merged their two Force Feedback systems into a single universal standard with DirectX 5 and have been Force Feedback partners every since.

Strange. I really, really strongly recall Logitech winning a suit from Microsoft. This had to do with a certain use of force feedback in wheels only. Perhaps I am wrong, it happens, though not too often (at least when it comes to remembering stuff).

However, as long as I can't find a cite for it, I'll be a man about it, consider that memory worthless for now. And certainly, the Sidewinder wheel seems to have been sold after that event. So I may be wrong after all.

See my post above. The hardware interface is patented, and that includes the host computer side of the interface.

The PS2 doesn't have any drivers for a Logitech steering wheel built in. These drivers come on the game disc and are loaded from there. If logitech provides a driver and sells it to a publisher, this has nothing whatsoever to do with Sony's hardware.
 
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