I’m the Sound Director and Chief Creative Officer at Grasshopper Manufacture. Some people may know me from my work on the Silent Hill series, but today I’m here to talk about our latest game — Shadows of the Damned, out now on the PS3.
Music plays an incredibly important role in setting the atmosphere for games, and it’s especially vital in an action-horror game like Shadows of the Damned. When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn’t always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.
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