Ike Turner
Veteran
Are you using an LG OLED tv ?I don't get the HDR adjustment menu in this game, by the way. Is the lower rectangle supposed to get all white? If that's so, then I guess my tv isn't up to the task. Still looks great, though.
Are you using an LG OLED tv ?I don't get the HDR adjustment menu in this game, by the way. Is the lower rectangle supposed to get all white? If that's so, then I guess my tv isn't up to the task. Still looks great, though.
That's exactly why I asked him if he had an LG OLED. The 2017 models auto-tonemap on the fly so he will never be able to have the rectangle solide whit as you said.The game peaks out at 1500 nits. If your display tonemaps beyond that you will never have the white rectangle solid white. 2017 lg oleds tonemap to 4000nits, therefore the object is quite dark in the rectangle. If I force 500nit peak metadata with a hdfury linker, my tv clips past 1400nits and I can make the rectangle solid white on my oled.
Most high end displays will try to resolve up to 2000-4000nits of brightness. Entry level hdr displays tend to clip at 1000-1500 nits. This game was calibrated for low end hdr displays. And again, black levels are dark grey instead of solid black on the pro version.
Frankly the Ps4 pro version of Shadow of tomb raider is flawed in HDR mode and definitely doesn't take full advantage of high end displays. Not even close to the caliber of a AAA like Spiderman
Shadow of the Tomb Raider is an impressive looking game. The thing is, Uncharted 4 is a hard beast to beat in general. The expectations and standards raised by ND are very high. They are the cream of the crop which diminishes the perceived achievement of other developers. Shadow deserves some praise, but it shows how much more praise U4 deserves 2 years laterFinally got this game since I've beaten Spiderman early. Running on the 1X at 4K HDR, the game looks dimmer than others that's for sure even on my 1800+ nits Z9D "currently the brightest set money can buy", mastering at 1500 nits is a mistake honestly and shows inconsideration from the developers. Also is it just me or the jungle foliage is super blurry and low res, compare to a similar title like UC4 it's a huge step back.
Shadow
https://abload.de/img/23ciyy.png
UC4
https://abload.de/img/uncharted4_athiefsendfaf8v.png
I expected more from all the praises DF has given to it.
Finally got this game since I've beaten Spiderman early. Running on the 1X at 4K HDR, the game looks dimmer than others that's for sure even on my 1800+ nits Z9D "currently the brightest set money can buy", mastering at 1500 nits is a mistake honestly and shows inconsideration from the developers. Also is it just me or the jungle foliage is super blurry and low res, compare to a similar title like UC4 it's a huge step back.
Shadow
https://abload.de/img/23ciyy.png
UC4
https://abload.de/img/uncharted4_athiefsendfaf8v.png
I expected more from all the praises DF has given to it.
You're right, sometimes it's easier to enjoy something for what it is and Shadow isn't bad looking by any means. Maybe some of the later levels will surprise me.Shadow of the Tomb Raider is an impressive looking game. The thing is, Uncharted 4 is a hard beast to beat in general. The expectations and standards raised by ND are very high. They are the cream of the crop which diminishes the perceived achievement of other developers. Shadow deserves some praise, but it shows how much more praise U4 deserves 2 years later
Yeah I did feel more input lag than usual in 4k mode, it's still manageable tho, if it gets much worse then I'll have to try the framerate mode for a change. They probably should use a dynamic 4k res mode in this case.You are still at the beginning of the game things get even better later.....oh and 1080P@60fps is the way to go on Xbox one X. Once you hit villages your framerate will be trashed on Resolution mode (in performance mode too but less) and the input lag at 30fps is HORRIBLE. Frankly it is locked at 60fps during 90Fps of the game so go for it. I'm 10 hours in and there's simply no way I could play in resolution mode the lag is horrendous.
I'm fairly sure that a dynamic res won't really help with the frame rate drops given that the game is CPU bound when they happen: only in villages in both modes on both consoles (only difference is that the PS4/Pro are V-Synced/triple buffered).Yeah I did feel more input lag than usual in 4k mode, it's still manageable tho, if it gets much worse then I'll have to try the framerate mode for a change. They probably should use a dynamic 4k res mode in this case.
Finally got this game since I've beaten Spiderman early. Running on the 1X at 4K HDR, the game looks dimmer than others that's for sure even on my 1800+ nits Z9D "currently the brightest set money can buy", mastering at 1500 nits is a mistake honestly and shows inconsideration from the developers. Also is it just me or the jungle foliage is super blurry and low res, compare to a similar title like UC4 it's a huge step back.
Shadow
https://abload.de/img/23ciyy.png
UC4
https://abload.de/img/uncharted4_athiefsendfaf8v.png
I expected more from all the praises DF has given to it.
There's a pretty distinct difference in foliage quality between the two, I've been doing a bit of back and forth comparison and it definitely feels like Shadow sacrificed foliage resolution for something this time. Lara's texture resolution and poly count are also drastically reduced even compared to Rise, the whole thing just feels like devs needed extra resources. The lighting and shading in general are improved from Rise tho and overall a pretty nice looking game, but yeah far from perfect.I think it just looks different. Not necessarily worse. Seriously, in terms of graphics I have next to no complaints. It's a gorgeous game all things considered. What I will complain about is the excessive amounts of collectible junk, though. Maybe I'm misremembering the other two TR games, but it seems like there's crap to pick up every two feet in Shadow. The other two games were collectathons as well unfortunately, but in Shadow it seems even more excessive. The focus on puzzle solving and those lovely challenge tombs more than makes up for it, though. Some of these are absolutely wonderful and I love how varied they all are.
No regrets about my purchase. Didn't think the 2013 TR would eventually evolve into a proper TR game.
The whole every-game-needs-unlockable-skills craze can also die in a fire for all I care.
There's a pretty distinct difference in foliage quality between the two, I've been doing a bit of back and forth comparison and it definitely feels like Shadow sacrificed foliage resolution for something this time. Lara's texture resolution and poly count are also drastically reduced even compared to Rise, the whole thing just feels like devs needed extra resources. The lighting and shading in general are improved from Rise tho and overall a pretty nice looking game, but yeah far from perfect.
I'm also hating the collectathon BS, there's just too many of them and totally immersion, pacing breaking especially during tense action sequences. Looting around XP and collectibles must be toned down and not a core focus. I do love the art and design of the jungle and architectures despite not rendered at top quality, less combat is also very welcoming.
The environments look so much better on Shadow it's not even a comparison.
I'm not debating that (outside of some annoying glossy material effects). However, the prior Tomb Raider characters and NPCs look quite better, IMHO.
In cutscenes? Arguable. During gameplay? Hell no.