bottlenecks.
Playing games with FSAA and AF seem to kill framerates. So how do shaders improve performance with those 2 options? Procedural rendering, how would it effect current implementations of AF and FSAA?
When will we see 100% PR games?
What amounts of power would we need?
Will we have infinite processing power?
Playing games with FSAA and AF seem to kill framerates. So how do shaders improve performance with those 2 options? Procedural rendering, how would it effect current implementations of AF and FSAA?
When will we see 100% PR games?
What amounts of power would we need?
Will we have infinite processing power?