Some devs just aren't good enough to make good optimizations (avoid stutters, improve loadings, threading, etc) in a realistic amount of time, even if they know what the problems are.
EDIT : btw, I don't want to diss any devs. I'm just saying that good to elite devs are a rare ressources in the industry.
Well, I'm starting to get over the "not wanting to diss developers" phase... because the simple fact is that as a
baseline we should expect that our games don't hitch and stutter. That's not an egregious expectation. I don't need to understand how difficult it is for developers... I don't care how much work they have to put in so that it's not an issue. Just like I don't care about all the people who create other products that I use every day which I expect to work properly.. As a consumer, I ask that my product work properly. I'm very understanding that some issues come with the territory.. just like I understand some other product I use might not work correctly due to outside forces. However, within reasonable expectations, I should expect that if I'm using the product correctly, and taking care to ensure that outside forces aren't impacting the products ability to function... it should work properly.
I don't need the game to be optimized to the heavens... because I don't give a damn about that little fps number and how high it goes. Framerate can fluctuate.. that's understandable. Having the game hitch and stutter isn't. In King of Fighters 15 which just released, running on UE4.. you perform a climax move (the games version of a flashy super move) and it hitches HARD... same when doing other moves for the first time as well.
It's just incredible to me... that ANY developers.. would allow their games to release in such a state. And as I've said before, I'm at the point with it now where I don't want to hear excuses... I'm paying $80CAD for some of these games. Something HAS to be done to address this growing issue. Do they not play through their game on regular PC, fresh install, to see how it performs? How do you allow something like FF7 Remake, to release? Like lmfao.. the only answer is that they don't give a damn... and they wont give a damn unless enough of a stink is made about it.. then they MIGHT put in some work to fix the issue.
Why should I care about developers where it's obvious that's their tactic?
I heard about Elden Ring having bad stuttering/hitching on the PC version, and today, right now, streamers are playing the game through a Red Bull event, and you can see it. I can't be sure it's "compilation stuttering" or some other reason... but it's terrible. Perform a backstab? Hitch. Running around the world, random hitches. Enemy attacks you, hitch. I'm looking at it like... WHY would they even release the game in this state?
And the worst part about it.. and the reason why developers can get away with this garbage, is because PC gamers will always blame it on their rig, or driver, or x,y,z... You post about stuttering issues and you're met with "oh it's perfect for me! Maybe you need a new PC"...
PC gamers need to have higher standards than they do.. We should NOT have to put up with this while consoles are relatively smooth sailing in this regard. If you're making a game... it should not release until these issues are fixed. Plain and simple. I'm tired of being nice to developers about it.